US Patent Application 18222967. PHYSICAL COMPANION DEVICES FOR USE WITH EXTENDED REALITY SYSTEMS simplified abstract

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PHYSICAL COMPANION DEVICES FOR USE WITH EXTENDED REALITY SYSTEMS

Organization Name

Apple Inc.


Inventor(s)

Samuel L. Iglesias of Palo Alto CA (US)

Michael E. Buerli of San Francisco CA (US)

Tyler R. Calderone of Cupertino CA (US)

Andrew P. Richardson of San Francisco CA (US)

PHYSICAL COMPANION DEVICES FOR USE WITH EXTENDED REALITY SYSTEMS - A simplified explanation of the abstract

This abstract first appeared for US patent application 18222967 titled 'PHYSICAL COMPANION DEVICES FOR USE WITH EXTENDED REALITY SYSTEMS

Simplified Explanation

- The subject technology is about a small, portable physical object used in an extended reality system. - The system allows users to interact with virtual representations of content overlaid on their physical environment. - The object has a unique identifier that can be obtained by the system or another device. - The object can be inactive, passive, or active depending on its internal circuitry and functionality. - An active object may have its own processing circuitry and/or a display. - The object can be associated with content displayed by the system. - It provides users with a physical object that can be moved or manipulated to interact with the virtual content. - The object can be used to move, modify, transport, or store the content in the extended reality environment.


Original Abstract Submitted

Implementations of the subject technology provide a small, portable physical object for use in an extended reality system. The system may include a device that allows a user/wearer to interact with virtual representations of content such as stored data and/or applications overlaid on the user’s physical environment. The object has a unique identifier that is obtainable by the device or another device. The object may be an inactive device without any internal circuitry, a passive device with circuitry that is activated by another device, or an active device having its own processing circuitry and/or a display housed in the body of the object. The object can be associated with content displayed by the device to provide a user with a physical object that can be moved or manipulated to move, modify, transport, or store the content generated, stored, and/or displayed in an extended reality environment.