US Patent Application 17855389. IMPORTING AGENT PERSONALIZATION DATA TO INSTANTIATE A PERSONALIZED AGENT IN A USER GAME SESSION simplified abstract
Contents
IMPORTING AGENT PERSONALIZATION DATA TO INSTANTIATE A PERSONALIZED AGENT IN A USER GAME SESSION
Organization Name
Microsoft Technology Licensing, LLC==Inventor(s)==
[[Category:Gabriel A. Desgarennes of Issaquaah WA (US)]]
[[Category:William B. Dolan of Kirkland WA (US)]]
[[Category:Christopher John Brockett of Kirkland WA (US)]]
[[Category:Sudha Rao of Bothell WA (US)]]
[[Category:Benjamin David Van Durme of Baltimore MD (US)]]
[[Category:Ryan Volum of Seattle WA (US)]]
[[Category:Hamid Palangi of Bellevue WA (US)]]
IMPORTING AGENT PERSONALIZATION DATA TO INSTANTIATE A PERSONALIZED AGENT IN A USER GAME SESSION - A simplified explanation of the abstract
This abstract first appeared for US patent application 17855389 titled 'IMPORTING AGENT PERSONALIZATION DATA TO INSTANTIATE A PERSONALIZED AGENT IN A USER GAME SESSION
Simplified Explanation
The patent application is for a personalized agent service that creates customized agents for users to play with in a video game. These agents are controlled by machine learning models that are trained to interact with the game environment and the user during gameplay.
- The personalized agent service generates and evolves customized agents for users to play with in a video game.
- Machine learning models are trained to control the agent's interactions with the game environment and the user during gameplay.
- Users can request a personalized agent to join their gameplay session.
- The user's device sends a request for the personalized agent to a game platform.
- The game platform checks if the user has a license to run a second instance of the game.
- If the user has a license, a second instance of the game is executed on the user's device.
- Information from the personalized agent service is used to create a personalized agent in the second instance of the game.
Original Abstract Submitted
Aspects of the present disclosure relate to a personalized agent service that generates and evolves customized agents that can be instantiated in-game to play with users. Machine learning models are trained to control the agent's interactions with the game environment and the user during gameplay. A user may request that a personalized agent join the user's gameplay session. The user device sends a request for the personalized agent to a game platform. The game platform determines whether the user has a license to execute a second instance of the game. When the user has a license to execute a second instance of the game, the second instance of the game may be executed on the user device. Information received from a personalized agent service is used to instantiate a personalized agent in the second instance of the game.