US Patent Application 17827678. METHOD FOR ADJUSTING NOISE CANCELLATION IN HEADPHONES BASED ON REAL-WORLD ACTIVITY OR GAME CONTEXT simplified abstract

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METHOD FOR ADJUSTING NOISE CANCELLATION IN HEADPHONES BASED ON REAL-WORLD ACTIVITY OR GAME CONTEXT

Organization Name

Sony Interactive Entertainment Inc.

Inventor(s)

Celeste Bean of San Francisco CA (US)

Tatianna Manzon-gutzman of San Mateo CA (US)

Sarah Karp of Foster City CA (US)

METHOD FOR ADJUSTING NOISE CANCELLATION IN HEADPHONES BASED ON REAL-WORLD ACTIVITY OR GAME CONTEXT - A simplified explanation of the abstract

This abstract first appeared for US patent application 17827678 titled 'METHOD FOR ADJUSTING NOISE CANCELLATION IN HEADPHONES BASED ON REAL-WORLD ACTIVITY OR GAME CONTEXT

Simplified Explanation

- The patent application describes a method for executing an interactive application that includes rendering video and audio of a virtual environment. - The video is presented on a display viewed by the user, and the audio is presented through headphones worn by the user. - The interactive application is responsive to user input generated from the user's interaction with the presented video and audio. - The method also involves receiving environmental input from at least one sensor that senses the user's local environment. - The environmental input is then analyzed to identify activity occurring in the local environment. - Once the activity is identified, the method adjusts the level of active noise cancellation applied by the headphones. - The purpose of adjusting the noise cancellation is to enhance the user's experience by adapting to the surrounding environment. - This innovation aims to provide a more immersive and personalized interactive experience for the user.


Original Abstract Submitted

A method is provided, including: executing an interactive application, wherein executing the interactive application includes rendering video and audio of a virtual environment, the video being presented on a display viewed by a user, and the audio being presented through headphones worn by the user, and wherein executing the interactive application is responsive to user input generated from interactivity by the user with the presented video and audio; receiving environmental input from at least one sensor that senses a local environment in which the user is disposed; analyzing the environmental input to identify activity occurring in the local environment; responsive to identifying the activity, then adjusting a level of active noise cancellation applied by the headphones.