US Patent Application 17662105. NONHUMAN SOCIAL MEDIA PRESENCE simplified abstract

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NONHUMAN SOCIAL MEDIA PRESENCE

Organization Name

AT&T Intellectual Property I, L.P.

Inventor(s)

Nigel Bradley of Canton GA (US)

Eric Zavesky of Austin TX (US)

James Pratt of Round Rock TX (US)

Ari Craine of Marietta GA (US)

Robert Koch of Peachtree Corners GA (US)

NONHUMAN SOCIAL MEDIA PRESENCE - A simplified explanation of the abstract

This abstract first appeared for US patent application 17662105 titled 'NONHUMAN SOCIAL MEDIA PRESENCE

Simplified Explanation

- The patent application is about devices (nonhuman entities) participating in social networks. - Devices can join a nonhuman social network to share information, learn from other devices, and assist in performing tasks. - A device can search for an existing nonhuman social network that matches its criteria for joining, such as the same type of devices or within a certain neighborhood. - If no suitable nonhuman social network exists, a device can form one that meets its criteria. - Approval from the device's user may be required to join or form a social network. - Human social networks can interact with nonhuman social networks, and there can be hybrid social networks with both human and nonhuman entities. - Devices have the ability to change social networks over time.


Original Abstract Submitted

The disclosed technology is directed towards devices (nonhuman entities) participating in social networks. Devices that join a nonhuman social network can share information, can learn from other devices, can assist in performing tasks and so forth. A device can search for an existing nonhuman social network that matches its criteria for joining a nonhuman social network, such as a nonhuman social network of the same type of devices, a nonhuman social network within a certain neighborhood, and so on. A device can form a nonhuman social network if one does not exist that meets the device's social network join criteria. A device's user may need to give approval to join and/or form a social network. A human social network can interact with a nonhuman social network, and there can be hybrid social networks of both human and nonhuman entities. A device can change social networks over time.