Samsung electronics co., ltd. (20240134195). ELECTRONIC DEVICE AND METHOD FOR OBTAINING MEDIA CORRESPONDING TO LOCATION BY CONTROLLING CAMERA BASED ON LOCATION simplified abstract

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ELECTRONIC DEVICE AND METHOD FOR OBTAINING MEDIA CORRESPONDING TO LOCATION BY CONTROLLING CAMERA BASED ON LOCATION

Organization Name

samsung electronics co., ltd.

Inventor(s)

Sanghun Lee of Suwon-si (KR)

Jaewon Bang of Suwon-si (KR)

Donghyun Yeom of Suwon-si (KR)

Moonsoo Chang of Suwon-si (KR)

ELECTRONIC DEVICE AND METHOD FOR OBTAINING MEDIA CORRESPONDING TO LOCATION BY CONTROLLING CAMERA BASED ON LOCATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240134195 titled 'ELECTRONIC DEVICE AND METHOD FOR OBTAINING MEDIA CORRESPONDING TO LOCATION BY CONTROLLING CAMERA BASED ON LOCATION

Simplified Explanation

The abstract describes a patent application for a wearable device processor that can display visual objects based on sensor data, adjust the camera state for recording media, and provide a metaverse service for enhancing interconnectivity between real-world and virtual objects.

  • The processor of the wearable device can display visual objects based on sensor data.
  • The processor can adjust the camera state for recording media when a visual object is selected.
  • The processor can identify movement of the wearable device to a different area and obtain media based on the camera state.
  • The metaverse service provided over 5G and/or 6G networks enhances interconnectivity between real-world and virtual objects.

Potential Applications

This technology could be applied in augmented reality (AR) applications, virtual reality (VR) experiences, location-based services, and interactive gaming.

Problems Solved

This technology solves the problem of seamlessly integrating real-world and virtual objects, enhancing user experiences in the metaverse, and enabling interactive content creation.

Benefits

The benefits of this technology include improved user engagement, enhanced interactivity, personalized content creation, and a more immersive metaverse experience.

Potential Commercial Applications

Potential commercial applications of this technology include AR/VR gaming, tourism and travel apps, advertising and marketing campaigns, and interactive storytelling platforms.

Possible Prior Art

One possible prior art could be the use of location-based services in mobile applications to display virtual objects in real-world environments. Another could be the integration of AR technology in wearable devices for interactive experiences.

Unanswered Questions

How does the processor identify the movement of the wearable device to a different area accurately?

The abstract does not provide specific details on the technology or algorithms used for location tracking within the wearable device.

What types of visual objects can be displayed by the processor based on sensor data?

The abstract does not specify the range or variety of visual objects that can be displayed by the processor.


Original Abstract Submitted

a processor of a wearable device may display, based on identifying a location in a first area based on data of a sensor, a visual object. the processor may be configured to adjust, based on an input indicating selection of the visual object, the state of the camera to a first state for recording media. the processor may be configured to identify whether the location of the wearable device moves to a second area in the first area. the processor may be configured to obtain, based on identifying that the location of the wearable device moves into the second area, media based on the camera of the first state. the present disclosure relates to a metaverse service for enhancing interconnectivity between a real-world object and a virtual object, and the metaverse service may be provided over a network based on 5generation (5g) and/or 6generation (6g) communication systems.