Samsung electronics co., ltd. (20240126371). METHOD FOR PROVIDING VIBRATION AND WEARABLE ELECTRONIC DEVICE SUPPORTING THE SAME simplified abstract

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METHOD FOR PROVIDING VIBRATION AND WEARABLE ELECTRONIC DEVICE SUPPORTING THE SAME

Organization Name

samsung electronics co., ltd.

Inventor(s)

Jaeha Park of Suwon-si (KR)

Changtaek Kang of Suwon-si (KR)

Jonghwan Kim of Suwon-si (KR)

Seongkwan Yang of Suwon-si (KR)

Hochul Hwang of Suwon-si (KR)

Kyoungho Bang of Suwon-si (KR)

METHOD FOR PROVIDING VIBRATION AND WEARABLE ELECTRONIC DEVICE SUPPORTING THE SAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240126371 titled 'METHOD FOR PROVIDING VIBRATION AND WEARABLE ELECTRONIC DEVICE SUPPORTING THE SAME

Simplified Explanation

The wearable electronic device described in the abstract includes speakers, vibration devices, and a processor that can identify objects and their positions in a virtual space, generate corresponding sounds, and control the vibration devices based on the movement of the objects.

  • The device has multiple speakers and vibration devices for audio and haptic feedback.
  • The processor can identify objects and their positions in a virtual space.
  • It generates sounds corresponding to the movement of objects and outputs them through the speakers.
  • The processor controls the vibration devices to vibrate in sync with the sounds.

Potential Applications

This technology could be used in virtual reality (VR) gaming, immersive experiences, and interactive storytelling.

Problems Solved

This device enhances the user experience by providing synchronized audio and haptic feedback in virtual environments.

Benefits

Users can enjoy a more immersive and engaging experience with realistic audio and tactile sensations.

Potential Commercial Applications

This technology could be applied in VR gaming accessories, entertainment devices, and virtual training simulations.

Possible Prior Art

Prior art in this field may include similar wearable devices with audio and haptic feedback capabilities, but the specific combination of features described in this patent application may be novel.

Unanswered Questions

How does this technology impact user engagement in VR experiences?

This technology can significantly enhance user engagement by providing realistic audio and haptic feedback, making virtual environments more immersive and interactive.

What are the potential limitations of this wearable electronic device?

Some potential limitations of this device could include battery life, comfort for long-term wear, and compatibility with different VR platforms.


Original Abstract Submitted

a wearable electronic device according to an embodiment may comprise a plurality of speakers, a plurality of vibration devices, and at least one processor. the at least one processor may be configured to identify a first object corresponding to a first sound and a position of the first object in a virtual space of vr content displayed through the display. the at least one processor may be configured to obtain a second sound corresponding to the movement of the first object based on the first sound and the position of the first object. the at least one processor may be configured to output the second sound through the plurality of speakers. the at least one processor may be configured to determine one or more vibration devices corresponding to the movement of the first object among the plurality of vibration devices. the at least one processor may be configured to control the one or more vibration devices to vibrate while the second sound is output through the plurality of speakers.