Samsung electronics co., ltd. (20240114062). ELECTRONIC DEVICE PERFORMING CALL WITH USER OF METAVERSE AND METHOD FOR OPERATING THE SAME simplified abstract

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ELECTRONIC DEVICE PERFORMING CALL WITH USER OF METAVERSE AND METHOD FOR OPERATING THE SAME

Organization Name

samsung electronics co., ltd.

Inventor(s)

Yongsuk Kwon of Suwon-si (KR)

Sooyoung Nam of Suwon-si (KR)

Youngjun Seo of Suwon-si (KR)

Munhwan Choi of Suwon-si (KR)

Sunmin Hwang of Suwon-si (KR)

ELECTRONIC DEVICE PERFORMING CALL WITH USER OF METAVERSE AND METHOD FOR OPERATING THE SAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240114062 titled 'ELECTRONIC DEVICE PERFORMING CALL WITH USER OF METAVERSE AND METHOD FOR OPERATING THE SAME

Simplified Explanation

The abstract describes a patent application for an electronic device that can interact with a metaverse service to provide a virtual space associated with an avatar. The device can receive user input, manipulate the virtual space, and provide updated content to the user.

  • The electronic device includes at least one processor and a communication device.
  • The processor can identify a call generating request for user identification information in a metaverse service.
  • It establishes a media session with a server corresponding to the metaverse service based on the request.
  • The device receives data representing a virtual space associated with an avatar and provides content to the user.
  • User manipulation information input is transmitted through the communication device.
  • The device can receive data for representing a virtual space associated with the avatar based on the user input and provide updated content.

Potential Applications

This technology could be applied in virtual reality gaming, social networking platforms, virtual meetings, and online education.

Problems Solved

This technology allows users to interact with virtual spaces and avatars in a more immersive and engaging way, enhancing the overall user experience.

Benefits

Users can have a more interactive and personalized experience in virtual environments, leading to increased engagement and enjoyment.

Potential Commercial Applications

This technology could be used in the development of virtual reality headsets, social media platforms, online gaming systems, and educational software.

Possible Prior Art

Prior art in this field may include virtual reality systems, online gaming platforms, and social networking applications that involve user interaction with avatars and virtual environments.

Unanswered Questions

How does this technology impact user privacy and data security?

This article does not address the potential privacy concerns or data security measures implemented in the electronic device interacting with the metaverse service.

What are the system requirements for the electronic device to effectively run this technology?

The article does not specify the hardware or software requirements needed for the electronic device to efficiently operate and interact with the metaverse service.


Original Abstract Submitted

an example electronic device may include at least one processor and a communication device. the at least one processor may be configured to identify a call generating request for first user identification information defined in a first metaverse service; establish, through the communication device, a media session between the electronic device and a first server corresponding to the first metaverse service, based on the call generating request; receive, through the communication device, first data for representing a virtual space associated with an avatar corresponding to the first user identification information, using the media session; provide first content representing the virtual space associated with the avatar using the received first data; transmit, through the communication device, a message including user manipulation information input corresponding to the content; receive, through the communication device, second data for representing a virtual space associated with the avatar set based on the user manipulation information, using the media session; and provide second content representing the virtual space associated with the avatar using the received second data.