Samsung electronics co., ltd. (20240094805). METHOD FOR CONTROLLING VIRTUAL REALITY CONTENT AND WEARABLE ELECTRONIC DEVICE SUPPORTING THE SAME simplified abstract

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METHOD FOR CONTROLLING VIRTUAL REALITY CONTENT AND WEARABLE ELECTRONIC DEVICE SUPPORTING THE SAME

Organization Name

samsung electronics co., ltd.

Inventor(s)

Jaeyung Yeo of Suwon-si (KR)

Sungoh Kim of Suwon-si (KR)

Choelmin Choelmin of Suwon-si (KR)

Chungwan Hong of Suwon-si (KR)

METHOD FOR CONTROLLING VIRTUAL REALITY CONTENT AND WEARABLE ELECTRONIC DEVICE SUPPORTING THE SAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240094805 titled 'METHOD FOR CONTROLLING VIRTUAL REALITY CONTENT AND WEARABLE ELECTRONIC DEVICE SUPPORTING THE SAME

Simplified Explanation

The wearable electronic device described in the patent application is designed to track the motion of a user and translate it into corresponding movements of an avatar in a virtual reality (VR) environment displayed on the device's screen. The device calculates the necessary space for the user's motion, determines a safe space for the user to perform the motion, and then scales the avatar's movements based on this information.

  • Wearable electronic device with display and processor
  • Processor tracks user motion for avatar movements in VR
  • Calculates space needed for user motion and ensures safety
  • Scales avatar movements based on user's motion

Potential Applications

The technology could be used in various industries such as gaming, fitness, healthcare, and virtual training programs.

Problems Solved

This technology solves the problem of accurately translating real-world movements into virtual reality environments, enhancing user experience and interaction.

Benefits

The device provides a more immersive and interactive VR experience, improves motion tracking accuracy, and ensures user safety during physical activities.

Potential Commercial Applications

The technology can be applied in VR gaming, fitness apps, physical therapy programs, and virtual training simulations.

Possible Prior Art

Prior art may include motion tracking devices, VR controllers, and wearable fitness trackers that monitor user movements.

Unanswered Questions

How does the device ensure user safety during physical activities?

The device calculates a safe space for the user to perform their motions, ensuring that they do not accidentally bump into objects or people around them.

What kind of virtual reality content can be displayed through the device's screen?

The device can display a wide range of VR content, including games, simulations, training programs, and interactive experiences.


Original Abstract Submitted

a wearable electronic device includes a display, and at least one processor connected to the display, where the at least one processor is configured to obtain a first space necessary for a motion of a user corresponding to a motion of an avatar, the motion of the avatar being performed in a virtual space of virtual reality (vr) content displayed through the display, obtain a second space for safely performing the motion of the user, set a scale value, based on the first space and the second space, and based on obtaining the motion of the user, determine, using the set scale value, a size of the motion of the avatar, the motion of the avatar being performed by the motion of the user.