Qualcomm incorporated (20240135647). VIRTUAL REPRESENTATION ENCODING IN SCENE DESCRIPTIONS simplified abstract

From WikiPatents
Jump to navigation Jump to search

VIRTUAL REPRESENTATION ENCODING IN SCENE DESCRIPTIONS

Organization Name

qualcomm incorporated

Inventor(s)

Imed Bouazizi of Frisco TX (US)

Michel Adib Sarkis of San Diego CA (US)

Thomas Stockhammer of Bergen (DE)

VIRTUAL REPRESENTATION ENCODING IN SCENE DESCRIPTIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240135647 titled 'VIRTUAL REPRESENTATION ENCODING IN SCENE DESCRIPTIONS

Simplified Explanation

The patent application describes systems and techniques for generating virtual representations, such as avatars, based on hierarchical data structures.

  • The process involves obtaining data describing a virtual representation, including type information, source information, and mappings within a hierarchical set of nodes.
  • The format associated with the virtual representation of a user is identified based on the type information.
  • The child node in the hierarchical set of nodes is identified based on the mapping.
  • A portion of the data associated with the child node is identified based on the source information.
  • The data associated with the segment of the virtual representation of the child node is processed based on a corresponding format to generate a segment of the virtual representation.

Potential Applications

This technology could be applied in virtual reality systems, online gaming, social media platforms, and digital communication tools.

Problems Solved

This technology streamlines the process of generating virtual representations by organizing data in a hierarchical structure and processing it efficiently.

Benefits

The benefits of this technology include improved user experiences, personalized virtual representations, and enhanced visual communication.

Potential Commercial Applications

"Enhancing Virtual Representations for Improved User Engagement and Interaction"

Possible Prior Art

There may be prior art related to virtual avatar creation systems or data processing techniques in the field of computer graphics and virtual reality.

Unanswered Questions

1. How does this technology handle real-time updates and changes to virtual representations? 2. What are the potential privacy implications of using personalized virtual representations in online platforms?


Original Abstract Submitted

systems and techniques are described herein for generating virtual representation (e.g., avatar). for example, a process can include obtaining data describing a virtual representation, the data including a hierarchical set of nodes, wherein a first node of the set of nodes includes type information, source information, and a mapping, and wherein a child node of the hierarchical set of nodes includes data associated with a segment of the virtual representation; identifying, based on the type information, a format associated with the virtual representation of a user; identifying, based on the mapping, the child node in the hierarchical set of nodes; identifying, based on the source information, a portion of the data associated with the child node; and processing the data associated with the segment of the virtual representation of the child node based on a corresponding format for the virtual representation to generate a segment of the virtual representation.