Qualcomm incorporated (20240119692). CONTEXT-AWARE EXTENDED REALITY SYSTEMS simplified abstract
Contents
- 1 CONTEXT-AWARE EXTENDED REALITY SYSTEMS
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 CONTEXT-AWARE EXTENDED REALITY SYSTEMS - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Unanswered Questions
- 1.11 Original Abstract Submitted
CONTEXT-AWARE EXTENDED REALITY SYSTEMS
Organization Name
Inventor(s)
Robert Tartz of Imperial Beach CA (US)
Jonathan Kies of Encinitas CA (US)
Daniel James Guest of San Diego CA (US)
CONTEXT-AWARE EXTENDED REALITY SYSTEMS - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240119692 titled 'CONTEXT-AWARE EXTENDED REALITY SYSTEMS
Simplified Explanation
The patent application describes techniques and systems for dynamically adjusting virtual content provided by an extended reality system based on the level of distraction of the user.
- The system determines the level of distraction of the user due to virtual content and compares it to a threshold level based on environmental factors.
- Based on this comparison, the system adjusts the characteristics of the virtual content to optimize the user experience.
Potential Applications
This technology could be applied in virtual reality gaming, training simulations, virtual tours, and remote collaboration tools.
Problems Solved
This technology addresses the issue of users becoming too distracted by virtual content, leading to a suboptimal experience or potential safety concerns.
Benefits
The system enhances user engagement and immersion by dynamically adjusting virtual content to maintain an optimal level of distraction.
Potential Commercial Applications
Potential commercial applications include VR gaming platforms, educational VR experiences, virtual meeting software, and VR-based therapy programs.
Possible Prior Art
Prior art may include existing systems that adjust virtual content based on user feedback or biometric data to enhance the user experience.
Unanswered Questions
How does the system determine the environmental factors that influence the threshold level of distraction?
The patent application does not provide specific details on how the system collects and analyzes environmental factors to determine the threshold level of distraction.
What types of virtual content adjustments can be made by the system?
The patent application mentions adjusting "characteristics" of the virtual content but does not specify the exact types of adjustments that can be made.
Original Abstract Submitted
techniques and systems are provided for dynamically adjusting virtual content provided by an extended reality system. in some examples, a system determines a level of distraction of a user of the extended reality system due to virtual content provided by the extended reality system. the system determines whether the level of distraction of the user due to the virtual content exceeds or is less than a threshold level of distraction, where the threshold level of distraction is determined based at least in part on one or more environmental factors associated with a real world environment in which the user is located. the system also adjusts one or more characteristics of the virtual content based on the determination of whether the level of distraction of the user due to the virtual content exceeds or is less than the threshold level of distraction.