Qualcomm incorporated (20240114312). RENDERING INTERFACE FOR AUDIO DATA IN EXTENDED REALITY SYSTEMS simplified abstract

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RENDERING INTERFACE FOR AUDIO DATA IN EXTENDED REALITY SYSTEMS

Organization Name

qualcomm incorporated

Inventor(s)

Imed Bouazizi of Frisco TX (US)

Thomas Stockhammer of Bergen (DE)

Isaac Garcia Munoz of San Diego CA (US)

Nikolai Konrad Leung of San Francisco CA (US)

Andre Schevciw of San Diego CA (US)

Graham Bradley Davis of Seattle WA (US)

RENDERING INTERFACE FOR AUDIO DATA IN EXTENDED REALITY SYSTEMS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240114312 titled 'RENDERING INTERFACE FOR AUDIO DATA IN EXTENDED REALITY SYSTEMS

Simplified Explanation

The device described in the patent application is designed to process a bitstream representing audio elements in an extended reality scene. It includes a memory to store the bitstream and associated audio descriptive information, as well as processing circuitry to execute a scene manager and an audio unit. The scene manager constructs a scene graph based on the audio elements and modifies the audio descriptive information accordingly. The audio unit then renders the audio elements to speaker feeds based on the modified information.

  • Memory to store bitstream and audio descriptive information
  • Processing circuitry to execute scene manager and audio unit
  • Scene manager constructs scene graph and modifies audio descriptive information
  • Audio unit renders audio elements to speaker feeds

Potential Applications

This technology could be applied in virtual reality and augmented reality applications, where realistic audio rendering is crucial for an immersive experience.

Problems Solved

This technology solves the problem of accurately representing audio elements in extended reality scenes, enhancing the overall user experience.

Benefits

The benefits of this technology include improved audio quality in virtual and augmented reality environments, leading to a more immersive and engaging experience for users.

Potential Commercial Applications

One potential commercial application of this technology could be in the development of virtual reality gaming systems, where realistic audio rendering is essential for creating an immersive gaming experience.

Possible Prior Art

Prior art in this field may include patents related to audio processing in virtual reality environments or scene management techniques for extended reality applications.

Unanswered Questions

How does this technology impact battery life in devices processing extended reality scenes?

The patent application does not address the potential impact of this technology on battery life in devices. This could be a concern for users who rely on their devices for extended periods of time.

What are the potential privacy implications of processing audio elements in extended reality scenes?

The patent application does not discuss the privacy implications of processing audio elements in extended reality scenes. Users may have concerns about the collection and use of audio data in these environments.


Original Abstract Submitted

a device configured to process a bitstream may implement the techniques. the device comprises a memory configured to store the bitstream representative of at least one audio element in an extended reality scene, and audio descriptive information associated with the at least one audio element. the device also comprises processing circuitry coupled to the memory and configured to execute a scene manager and an audio unit. the scene manager is configured to construct, based on the at least one audio element, a scene graph that includes at least one node that represents the at least one audio element, and modify, based on the scene graph, the audio descriptive information to obtain modified audio descriptive information. the audio unit is configured to render, based on the modified audio descriptive information, the at least one audio element to one or more speaker feeds, and output the one or more speaker feeds.