Qualcomm incorporated (20240104837). PATCHED SHADING IN GRAPHICS PROCESSING simplified abstract

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PATCHED SHADING IN GRAPHICS PROCESSING

Organization Name

qualcomm incorporated

Inventor(s)

Vineet Goel of San Diego CA (US)

Andrew Evan Gruber of Arlington MA (US)

Donghyun Kim of San Diego CA (US)

PATCHED SHADING IN GRAPHICS PROCESSING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240104837 titled 'PATCHED SHADING IN GRAPHICS PROCESSING

Simplified Explanation

The abstract describes a process for rendering graphics using a graphics processing unit (GPU) that includes vertex shading and hull shading operations.

  • Vertex shading operation: The hardware unit of the GPU designated for vertex shading performs a vertex shading operation to shade input vertices and output vertex shaded vertices.
  • Hull shading operation: The hardware unit designated for vertex shading also performs a hull shading operation to generate control points based on the vertex shaded vertices.

Potential Applications

This technology can be applied in various fields such as video game development, computer-aided design, virtual reality, and simulation software.

Problems Solved

1. Improved rendering quality: By efficiently performing vertex and hull shading operations, the technology enhances the visual quality of rendered graphics. 2. Streamlined graphics processing: The process optimizes the rendering pipeline, leading to faster and more efficient graphics processing.

Benefits

1. Enhanced visual effects: The technology enables the creation of realistic and immersive graphics with detailed shading effects. 2. Performance optimization: By utilizing the GPU for vertex and hull shading, the process improves rendering performance and overall graphics quality.

Potential Commercial Applications

"Optimized Graphics Rendering Process for Enhanced Visual Effects"

Possible Prior Art

One possible prior art could be the use of shaders in graphics processing units for rendering operations. Previous techniques may have focused on specific types of shading operations, but the combination of vertex and hull shading as described in this disclosure may be a novel approach.

Unanswered Questions

How does this technology compare to existing methods of vertex and hull shading in graphics processing?

The article does not provide a direct comparison with existing methods, making it unclear how this technology stands out in terms of efficiency and performance.

What impact could this technology have on the gaming industry specifically?

While potential applications are mentioned, the article does not delve into the specific implications of this technology on the gaming sector, which is a significant market for graphics processing advancements.


Original Abstract Submitted

aspects of this disclosure relate to a process for rendering graphics that includes performing, with a hardware unit of a graphics processing unit (gpu) designated for vertex shading, a vertex shading operation to shade input vertices so as to output vertex shaded vertices, wherein the hardware unit adheres to an interface that receives a single vertex as an input and generates a single vertex as an output. the process also includes performing, with the hardware unit of the gpu designated for vertex shading, a hull shading operation to generate one or more control points based on one or more of the vertex shaded vertices, wherein the one or more hull shading operations operate on at least one of the one or more vertex shaded vertices to output the one or more control points.