Qualcomm incorporated (20240098420). SYSTEMS, METHODS, APPARATUS, AND COMPUTER-READABLE MEDIA FOR GESTURAL MANIPULATION OF A SOUND FIELD simplified abstract
Contents
- 1 SYSTEMS, METHODS, APPARATUS, AND COMPUTER-READABLE MEDIA FOR GESTURAL MANIPULATION OF A SOUND FIELD
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 SYSTEMS, METHODS, APPARATUS, AND COMPUTER-READABLE MEDIA FOR GESTURAL MANIPULATION OF A SOUND FIELD - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 How does this technology compare to existing gesture-controlled sound systems in terms of accuracy and responsiveness?
- 1.11 What are the potential limitations or challenges of implementing this technology in different environments or applications?
- 1.12 Original Abstract Submitted
SYSTEMS, METHODS, APPARATUS, AND COMPUTER-READABLE MEDIA FOR GESTURAL MANIPULATION OF A SOUND FIELD
Organization Name
Inventor(s)
Pei Xiang of San Diego CA (US)
Erik Visser of San Diego CA (US)
SYSTEMS, METHODS, APPARATUS, AND COMPUTER-READABLE MEDIA FOR GESTURAL MANIPULATION OF A SOUND FIELD - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240098420 titled 'SYSTEMS, METHODS, APPARATUS, AND COMPUTER-READABLE MEDIA FOR GESTURAL MANIPULATION OF A SOUND FIELD
Simplified Explanation
The abstract describes a gesture-responsive modification of a generated sound field.
- This innovation allows for the modification of a sound field through gestures.
- The technology responds to gestures made by the user to alter the sound field.
- It enables a more interactive and intuitive way to control and manipulate sound.
- The system generates sound based on user input and adjusts it in real-time according to gestures.
Potential Applications
This technology could be applied in various fields such as:
- Interactive music production
- Virtual reality and gaming
- Audio engineering and sound design
- Live performances and installations
Problems Solved
This technology addresses the following issues:
- Lack of intuitive control over sound modification
- Limited interaction with generated sound fields
- Difficulty in real-time adjustments of audio parameters
- Complex interfaces for manipulating sound
Benefits
The benefits of this technology include:
- Enhanced user experience in sound manipulation
- Real-time responsiveness to user gestures
- Intuitive control over generated sound fields
- Increased creativity and experimentation in audio production
Potential Commercial Applications
This technology has potential commercial applications in:
- Music production software and hardware
- Virtual reality and gaming accessories
- Audio equipment and software for professionals
- Interactive installations and exhibits
Possible Prior Art
One possible prior art could be motion-controlled sound systems that respond to physical movements to modify audio output. Another could be gesture-based interfaces for controlling sound parameters in music production software.
Unanswered Questions
How does this technology compare to existing gesture-controlled sound systems in terms of accuracy and responsiveness?
This article does not provide a direct comparison between this technology and existing gesture-controlled sound systems. It would be interesting to know how this innovation improves upon current solutions in terms of accuracy and responsiveness.
What are the potential limitations or challenges of implementing this technology in different environments or applications?
The article does not address any potential limitations or challenges that may arise when implementing this technology in various environments or applications. It would be beneficial to understand the constraints or obstacles that could affect the performance or usability of this innovation.
Original Abstract Submitted
gesture-responsive modification of a generated sound field is described.