Qualcomm incorporated (20240098130). MIXED MEDIA DATA FORMAT AND TRANSPORT PROTOCOL simplified abstract
Contents
- 1 MIXED MEDIA DATA FORMAT AND TRANSPORT PROTOCOL
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 MIXED MEDIA DATA FORMAT AND TRANSPORT PROTOCOL - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
MIXED MEDIA DATA FORMAT AND TRANSPORT PROTOCOL
Organization Name
Inventor(s)
Imed Bouazizi of Frisco TX (US)
Muhammed Zeyd Coban of Carlsbad CA (US)
Nikolai Konrad Leung of San Francisco CA (US)
MIXED MEDIA DATA FORMAT AND TRANSPORT PROTOCOL - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240098130 titled 'MIXED MEDIA DATA FORMAT AND TRANSPORT PROTOCOL
Simplified Explanation
The example device for processing media data described in the abstract includes a memory for storing media data and a processing system with one or more processors. The processing system is configured to determine user interactions with a virtual scene, construct a packet for a media communication session with data for the media types involved, and send the packet to a device in the communication session.
- Memory for storing media data
- Processing system with one or more processors
- Determine user interactions with a virtual scene
- Construct a packet for a media communication session
- Send the packet to a device involved in the communication session
Potential Applications
This technology could be applied in virtual reality systems, online gaming platforms, video conferencing tools, and multimedia streaming services.
Problems Solved
This technology helps in efficiently managing and processing different types of media data during communication sessions, enhancing user experience and interaction in virtual environments.
Benefits
The benefits of this technology include improved media data processing, seamless communication sessions, enhanced user engagement, and optimized performance in virtual scenes.
Potential Commercial Applications
Potential commercial applications of this technology could include virtual reality gaming systems, online collaboration tools, video conferencing platforms, and multimedia streaming services.
Possible Prior Art
One possible prior art for this technology could be systems or devices that process and transmit media data in communication sessions, such as video conferencing software or online gaming platforms.
Unanswered Questions
How does this technology handle real-time user interactions in virtual scenes?
This article does not delve into the specific mechanisms or algorithms used to process real-time user interactions in virtual scenes.
What are the security measures in place to protect the media data during communication sessions?
The article does not address the security protocols or encryption methods employed to safeguard the media data transmitted during communication sessions.
Original Abstract Submitted
an example device for processing media data includes a memory configured to store media data; and a processing system comprising one or more processors implemented in circuitry, the processing system being configured to: determine one or more user interactions with a virtual scene, each of the one or more user interactions corresponding to a particular media type of one or more media types; construct a packet including data for a media communication session, the packet including header data indicating the one or more media types for the one or more user interactions and one or more attributes for each of the one or more media types; and send the packet to a device involved in the media communication session.