Nvidia corporation (20240114144). FRAME SELECTION FOR STREAMING APPLICATIONS simplified abstract

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FRAME SELECTION FOR STREAMING APPLICATIONS

Organization Name

nvidia corporation

Inventor(s)

Aurobinda Maharana of Chinchwad (IN)

Vignesh Ungrapalli of Udupi (IN)

Ming-Yu Liu of San Jose CA (US)

FRAME SELECTION FOR STREAMING APPLICATIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240114144 titled 'FRAME SELECTION FOR STREAMING APPLICATIONS

Simplified Explanation

The patent application addresses reference frame selection in video streaming applications by using processing units to identify blurred frames based on variance of motion.

  • Explanation of the patent:
 * The system uses processing units to analyze frames in a video stream.
 * Frames with a variance of motion below a certain threshold are identified as blurred frames.
 * The threshold is adaptive and based on a moving average of variance of motion determined using reference frames.

Potential Applications

This technology could be applied in:

  • Video streaming services
  • Video surveillance systems
  • Virtual reality applications

Problems Solved

This technology helps in:

  • Improving video quality by identifying and filtering out blurred frames
  • Enhancing user experience by reducing visual disturbances in video streams

Benefits

The benefits of this technology include:

  • Enhanced video quality
  • Improved accuracy in motion detection
  • Optimized video streaming performance

Potential Commercial Applications

  • Video streaming platforms for improved video quality
  • Security companies for enhanced surveillance systems
  • Virtual reality companies for better user experiences

Possible Prior Art

One possible prior art could be the use of motion detection algorithms in video processing systems to identify blurry frames.

Unanswered Questions

How does the system handle different types of motion blur in video frames?

The patent abstract does not specify how the system distinguishes between different types of motion blur, such as linear blur or rotational blur.

What is the computational overhead of implementing this system in real-time video streaming applications?

The abstract does not provide information on the computational resources required to implement this system in real-time video streaming applications.


Original Abstract Submitted

systems and methods herein address reference frame selection in video streaming applications using one or more processing units to identify a frame of a sequence of frames as a blurred frame based at least in part on a first variance of motion (vom) of the frame being less than or equal to an adaptive threshold that is based in part on a moving average of variance of motion (maov) determined using one or more reference frames.