Nvidia corporation (20240096017). GENERATING TEXTURED MESHES USING ONE OR MORE NEURAL NETWORKS simplified abstract

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GENERATING TEXTURED MESHES USING ONE OR MORE NEURAL NETWORKS

Organization Name

nvidia corporation

Inventor(s)

Jun Gao of Markham (CA)

Tianchang Shen of Markham (CA)

Zan Gojcic of Schlieren (CH)

Wenzheng Chen of Toronto (CA)

Zian Wang of Toronto (CA)

Daiqing Li of Oakville (CA)

Or Litany of Sunnyvale CA (US)

Sanja Fidler of Toronto (CA)

GENERATING TEXTURED MESHES USING ONE OR MORE NEURAL NETWORKS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240096017 titled 'GENERATING TEXTURED MESHES USING ONE OR MORE NEURAL NETWORKS

Simplified Explanation

The abstract describes a patent application for apparatuses, systems, and techniques used to generate digital content using neural networks to create textured three-dimensional meshes based on two-dimensional images of objects.

  • Neural networks are utilized to generate textured three-dimensional meshes from two-dimensional images.
  • The technology involves creating digital content based on objects using advanced algorithms.
  • The innovation allows for the transformation of flat images into detailed three-dimensional representations.

Potential Applications

The technology could be applied in various industries such as gaming, virtual reality, and animation for creating realistic and detailed digital content.

Problems Solved

This technology solves the problem of efficiently creating three-dimensional models from two-dimensional images, streamlining the content creation process.

Benefits

The benefits of this technology include faster content generation, improved accuracy in creating three-dimensional models, and enhanced visual quality in digital content.

Potential Commercial Applications

The technology could be commercially used in the entertainment industry for creating realistic characters and environments in movies, video games, and virtual reality experiences.

Possible Prior Art

One possible prior art could be the use of traditional 3D modeling software to manually create three-dimensional models from two-dimensional images.

Unanswered Questions

How does this technology compare to traditional methods of creating three-dimensional models from images?

This article does not provide a direct comparison between this technology and traditional methods of creating three-dimensional models from images.

What are the limitations of using neural networks for generating three-dimensional meshes from images?

The article does not address any potential limitations or challenges associated with using neural networks for this specific application.


Original Abstract Submitted

apparatuses, systems, and techniques are presented to generate digital content. in at least one embodiment, one or more neural networks are used to generate one or more textured three-dimensional meshes corresponding to one or more objects based, at least in part, one or more two-dimensional images of the one or more objects.