Microsoft technology licensing, llc (20240118785). INTEROPERABILITY FOR TRANSLATING AND TRAVERSING 3D EXPERIENCES IN AN ACCESSIBILITY ENVIRONMENT simplified abstract

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INTEROPERABILITY FOR TRANSLATING AND TRAVERSING 3D EXPERIENCES IN AN ACCESSIBILITY ENVIRONMENT

Organization Name

microsoft technology licensing, llc

Inventor(s)

Brett D. Humphrey of Seattle WA (US)

Kian Chai Ng of Redmond WA (US)

Thomas Matthew Gable of Seattle WA (US)

Amichai Charnoff of Washington DC (US)

Martin Grayson of Redmond WA (US)

Rita Faia Marques of Cambridge (GB)

Cecily Peregrine Borgatti Morrison of Cambridge (GB)

Harshadha Balasubramanian of Hatfield (GB)

INTEROPERABILITY FOR TRANSLATING AND TRAVERSING 3D EXPERIENCES IN AN ACCESSIBILITY ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240118785 titled 'INTEROPERABILITY FOR TRANSLATING AND TRAVERSING 3D EXPERIENCES IN AN ACCESSIBILITY ENVIRONMENT

Simplified Explanation

The techniques disclosed in this patent application aim to improve accessibility for users with disabilities by translating three-dimensional experiences into user-accessible experiences. This is achieved by extracting components from a three-dimensional environment, organizing them into component groups based on shared attributes, and presenting them in an accessibility environment that enables interoperability with various accessibility tools.

  • Components extracted from a three-dimensional environment include user avatars and furniture.
  • These components are organized into component groups based on shared attributes.
  • The component groups are then organized into a flow hierarchy.
  • The flow hierarchy is presented to the user in an accessibility environment that enables interoperability with accessibility tools such as screen readers and simplified keyboard inputs.
  • Users can select a component group and subsequently a component through the accessibility environment to invoke functionality within the three-dimensional environment.

Potential Applications

This technology could be applied in virtual reality environments, online gaming platforms, and interactive educational tools to enhance accessibility for users with disabilities.

Problems Solved

This technology addresses the challenge of making three-dimensional experiences more accessible and interactive for users with disabilities who may have difficulty navigating traditional interfaces.

Benefits

The benefits of this technology include empowering users with disabilities to fully interact with and enjoy three-dimensional experiences, promoting inclusivity and equal access to digital content.

Potential Commercial Applications

This technology could be utilized by software developers, online platforms, and virtual reality companies to enhance the accessibility of their products and services, potentially reaching a wider audience of users with disabilities.

Possible Prior Art

One potential prior art could be the use of screen readers and other accessibility tools to improve the accessibility of digital content for users with disabilities. However, the specific technique of translating three-dimensional experiences into user-accessible experiences as described in this patent application may be a novel innovation.

Unanswered Questions

How does this technology compare to existing accessibility tools for three-dimensional environments?

This article does not provide a direct comparison between this technology and existing accessibility tools for three-dimensional environments. Further research and testing may be needed to evaluate the effectiveness and usability of this innovation in comparison to other solutions.

What are the potential limitations or challenges of implementing this technology in real-world applications?

The article does not address potential limitations or challenges that may arise when implementing this technology in real-world applications. Factors such as compatibility with existing software, user adoption, and technical constraints could impact the successful integration of this innovation. Further exploration and testing may be necessary to address these considerations.


Original Abstract Submitted

the techniques disclosed herein enable systems to translate three-dimensional experiences into user accessible experiences to improve accessibility for users with disabilities. this is accomplished by extracting components from a three-dimensional environment such as user avatars and furniture. the components are organized into component groups based on shared attributes. the component groups are subsequently organized into a flow hierarchy. the flow hierarchy is then presented to the user in an accessibility environment that enables interoperability with various accessibility tools such as screen readers, simplified keyboard inputs, and the like. selecting a component group, and subsequently, a component through the accessibility environment accordingly invokes functionality within the three-dimensional environment. in this way, users with disabilities are empowered to fully interact with three-dimensional experiences.