Meta platforms technologies, llc (20240135662). Presenting Meshed Representations of Physical Objects Within Defined Boundaries for Interacting With Artificial-Reality Content, and Systems and Methods of Use Thereof simplified abstract

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Presenting Meshed Representations of Physical Objects Within Defined Boundaries for Interacting With Artificial-Reality Content, and Systems and Methods of Use Thereof

Organization Name

meta platforms technologies, llc

Inventor(s)

Boyang Zhang of San Francisco CA (US)

Yifu Zhang of Foster City CA (US)

Yuichi Taguchi of Los Gatos CA (US)

Gaurav Chaurasia of Meilen (CH)

Manuel Werlberger of Zurich (CH)

Alexandru-Eugen Ichim of Rüschlikon (CH)

Presenting Meshed Representations of Physical Objects Within Defined Boundaries for Interacting With Artificial-Reality Content, and Systems and Methods of Use Thereof - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240135662 titled 'Presenting Meshed Representations of Physical Objects Within Defined Boundaries for Interacting With Artificial-Reality Content, and Systems and Methods of Use Thereof

Simplified Explanation

The method described in the patent application involves interacting with AR content using an AR headset with cameras and displays. When the headset is near an object in the physical environment, a meshed representation of the object is displayed on the headset's displays within the AR environment. As the headset moves to different positions, the meshed representation of the object also moves accordingly within the AR environment.

  • Explanation of the patent/innovation:
 * AR headset with cameras and displays
 * Meshed representation of objects displayed within AR environment
 * Movement of meshed representation based on headset position

Potential Applications

This technology could be used in:

  • Augmented reality gaming
  • Industrial training simulations
  • Architectural design and visualization

Problems Solved

  • Enhances user interaction with AR content
  • Improves spatial awareness in AR environments

Benefits

  • Immersive AR experience
  • Real-time object interaction
  • Enhanced user engagement

Potential Commercial Applications

  • AR gaming industry
  • Training and simulation companies
  • Architecture and design firms

Possible Prior Art

One possible prior art could be the use of AR headsets for displaying virtual objects in real-world environments.

Unanswered Questions

How does this technology impact user privacy?

This article does not address the potential privacy concerns related to using AR headsets with cameras and displays.

What are the limitations of this technology in terms of object recognition and tracking?

The article does not discuss the accuracy and reliability of object recognition and tracking in different environmental conditions.


Original Abstract Submitted

a method of interacting with an artificial-reality (ar) content at an ar headset that includes cameras and displays is described. the method includes, while the ar headset has a first position within a physical environment that includes an object, if a distance of the object is within a threshold collision distance from the ar headset, presenting a meshed representation of the object. the meshed representation is displayed at first respective locations on the displays such that the meshed representation is viewable within the artificial reality. after the ar headset moves to a second position with a different distance, and if the different distance is within the threshold collision distance from the ar headset, moving the meshed representation of the object to second respective locations within the artificial reality. the second respective locations correspond to the position of the object in the physical environment.