Meta platforms technologies, llc (20240112413). Mapping a Real-World Room for A Shared Artificial Reality Environment simplified abstract
Contents
Organization Name
meta platforms technologies, llc
Inventor(s)
Michael James Lebeau of Amsterdam (NL)
William Arthur Hugh Steptoe of London (GB)
Jonathan Mallinson of Wrecsam (GB)
Steven James Wilson of Seattle WA (US)
Vasanth Kumar Rajendran of London (GB)
This abstract first appeared for US patent application 20240112413 titled 'Mapping a Real-World Room for A Shared Artificial Reality Environment
Simplified Explanation
A room manager can generate mappings for a real-world room that support a shared XR environment. The room manager can generate XR object definitions based on information received about the real-world room, objects, and surfaces. Implementations can generate previews of the shared XR environment, such as a local preview and a remote preview.
- Real-world room mapping for shared XR environment:
* Room manager generates mappings for real-world objects and surfaces in a room. * XR object definitions are created based on information about the room, objects, and surfaces. * Flow guides user equipped with XR system to provide information for XR object definitions.
- Previews of shared XR environment:
* Implementations generate local and remote previews of the XR environment.
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- Potential Applications
This technology can be applied in virtual meetings, remote collaboration, virtual events, and training simulations.
- Problems Solved
This technology solves the problem of accurately mapping real-world objects and surfaces to create a seamless shared XR environment.
- Benefits
The benefits of this technology include enhanced collaboration, improved spatial awareness, and a more immersive XR experience.
- Potential Commercial Applications
Potential commercial applications of this technology include virtual event platforms, XR training solutions, and remote collaboration tools.
- Possible Prior Art
One possible prior art is the use of augmented reality for mapping real-world objects and surfaces in a virtual environment.
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- Unanswered Questions
- How does the room manager handle dynamic changes in the real-world room during a shared XR session?
The room manager may need to update the XR object definitions in real-time to accommodate dynamic changes in the real-world room.
- What security measures are in place to protect the shared XR environment from unauthorized access?
Security protocols and authentication mechanisms may be implemented to ensure only authorized users can access the shared XR environment.
Original Abstract Submitted
a room manager can generate mappings for a real-world room that support a shared xr environment. for example, the real-world room can include real-world objects and surfaces, such as a table(s), chair(s), wall(s), door(s), window(s), etc. the room manager can generate xr object definitions based on information received about the real-world room, object(s), and surface(s). for example, the room manager can implement a flow that guides a user equipped with an xr system to provide information for the xr object definitions, such as real-world surfaces that map to the xr object(s), borders (e.g., measured using a component of the xr system), such as borders on real-world surfaces, semantic information (e.g., number of seat assignments at an xr table, size of xr objects, etc.), and other suitable information. implementations generate previews of the shared xr environment, such as a local preview and a remote preview.