Meta platforms technologies, llc (20240095877). SYSTEM AND METHOD FOR PROVIDING SPATIOTEMPORAL VISUAL GUIDANCE WITHIN 360-DEGREE VIDEO simplified abstract

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SYSTEM AND METHOD FOR PROVIDING SPATIOTEMPORAL VISUAL GUIDANCE WITHIN 360-DEGREE VIDEO

Organization Name

meta platforms technologies, llc

Inventor(s)

Sean Liu of Toronto (CA)

Rorik Henrikson of Toronto (CA)

Mark Parent of Toronto (CA)

Michael Glueck of Toronto (CA)

Tovi Grossman of Toronto (CA)

SYSTEM AND METHOD FOR PROVIDING SPATIOTEMPORAL VISUAL GUIDANCE WITHIN 360-DEGREE VIDEO - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240095877 titled 'SYSTEM AND METHOD FOR PROVIDING SPATIOTEMPORAL VISUAL GUIDANCE WITHIN 360-DEGREE VIDEO

Simplified Explanation

The patent application describes a system for providing spatiotemporal guidance within a 360-degree video, allowing users to anticipate and view regions of interest at the correct time and location.

  • Determining the current location of the user's view within the 360-degree video.
  • Identifying regions of interest within the video, along with their location and active time.
  • Overlaying a visual guide onto the video showing the user's current location and locations of regions of interest.
  • Allowing users to adjust their gaze to view regions of interest at the correct time and location.

Potential Applications

This technology could be applied in virtual reality experiences, educational videos, guided tours, and interactive storytelling.

Problems Solved

Users may miss important content in a 360-degree video if they are not aware of when and where regions of interest will appear. This technology helps users anticipate and view these regions at the right time and location.

Benefits

Enhanced user experience in 360-degree videos, increased engagement with content, improved understanding of complex scenes, and better retention of information presented in the video.

Potential Commercial Applications

This technology could be used in virtual reality platforms, educational software, entertainment media, tourism applications, and marketing campaigns.

Possible Prior Art

Prior art may include existing systems for guiding users within virtual environments, interactive video platforms, and augmented reality applications.

Unanswered Questions

How does this technology impact user engagement in comparison to traditional video viewing experiences?

This article does not provide specific data or studies comparing user engagement levels between traditional video viewing and using this spatiotemporal guidance system in 360-degree videos.

What are the potential limitations or challenges of implementing this technology on a large scale?

The article does not address potential technical constraints, cost implications, or user adoption challenges that may arise when implementing this technology in various applications and platforms.


Original Abstract Submitted

features described herein generally relate to providing spatiotemporal guidance within a 360-degree video. particularly, while a 360-degree video is being displayed to a user, a current location of the view of the user within the 360-degree video is determined. additionally, regions of interest may be identified within the 360-degree video, along with their location and a time in which the regions of interest are active within the 360-degree video. a visual guide is then overlaid onto the 360-degree video that indicates a current location of the view of the user, as well as locations of one or more regions of interest, as well as the time during which each region of interest is active (able to be viewed) within the 360-degree video. by viewing the visual guide, the user may be able to anticipate a location and timing of regions of interest within the 360-degree video and adjust their gaze to the correct location at the correct time to view such regions of interest.