International business machines corporation (20240104856). CHAIN OF VIRTUAL REALITY (VR) CONTENT SHARING WITH ACTIVITY INFORMATION simplified abstract

From WikiPatents
Jump to navigation Jump to search

CHAIN OF VIRTUAL REALITY (VR) CONTENT SHARING WITH ACTIVITY INFORMATION

Organization Name

international business machines corporation

Inventor(s)

Saraswathi Sailaja Perumalla of Visakhapatnam (IN)

Sarbajit K. Rakshit of Kolkata (IN)

Sugata Mazumdar of Bangalore (IN)

CHAIN OF VIRTUAL REALITY (VR) CONTENT SHARING WITH ACTIVITY INFORMATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240104856 titled 'CHAIN OF VIRTUAL REALITY (VR) CONTENT SHARING WITH ACTIVITY INFORMATION

Simplified Explanation

The patent application describes techniques for sharing virtual reality content with activity information along a chain of nodes.

  • First VR content received from a node with an avatar and interaction.
  • Determine if a second user is interacting with the content at a different node.
  • Create second VR content with an incremental update, adding a new avatar and interaction.
  • Send the updated VR content to the next node in the chain.

Potential Applications

The technology could be applied in virtual reality gaming, social networking, virtual meetings, and collaborative virtual environments.

Problems Solved

This technology allows for seamless sharing and updating of virtual reality content across multiple users and nodes in a chain, enhancing the interactive experience.

Benefits

Users can enjoy a more dynamic and engaging virtual reality experience with real-time updates and interactions with others in the virtual environment.

Potential Commercial Applications

This technology could be utilized in virtual reality gaming platforms, social media applications, virtual events, and educational virtual reality environments.

Possible Prior Art

There may be prior art related to virtual reality content sharing and collaboration tools, but specific examples are not provided in the patent application.

Unanswered Questions

How does this technology impact data privacy in virtual reality environments?

This technology involves sharing virtual reality content with multiple users, so it raises questions about data privacy and security in virtual reality interactions. Companies utilizing this technology would need to address these concerns to ensure user trust and compliance with data protection regulations.

What are the potential limitations of sharing virtual reality content along a chain of nodes?

While this technology enables collaborative virtual reality experiences, there may be limitations in terms of network bandwidth, latency, and synchronization issues when sharing and updating content across multiple nodes. Companies implementing this technology would need to optimize performance and user experience to overcome these potential limitations.


Original Abstract Submitted

provided are techniques for chain of virtual reality content sharing with activity information. a first virtual reality (vr) content is received from a first node in a chain of nodes, wherein the first vr content includes a first avatar and interaction of the first avatar with the first vr content. it is determined whether a second user is interacting with the first vr content at a second node in the chain of nodes. in response to determining that the second user is interacting with the first vr content, a second vr content is created with an incremental update to the first vr content by: creating a second avatar and adding the second avatar and interaction of the second avatar with the first vr content to the first vr content. the second vr content is sent to a third node in the chain of nodes.