International business machines corporation (20240096028). METHOD AND SYSTEM FOR AUGMENTED-REALITY-BASED OBJECT SELECTION AND ACTIONS FOR ACCENTUATION PROGRESSION simplified abstract
Contents
- 1 METHOD AND SYSTEM FOR AUGMENTED-REALITY-BASED OBJECT SELECTION AND ACTIONS FOR ACCENTUATION PROGRESSION
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 METHOD AND SYSTEM FOR AUGMENTED-REALITY-BASED OBJECT SELECTION AND ACTIONS FOR ACCENTUATION PROGRESSION - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
METHOD AND SYSTEM FOR AUGMENTED-REALITY-BASED OBJECT SELECTION AND ACTIONS FOR ACCENTUATION PROGRESSION
Organization Name
international business machines corporation
Inventor(s)
Jana H. Jenkins of Raleigh NC (US)
Jeremy R. Fox of Georgetown TX (US)
Tushar Agrawal of West Fargo ND (US)
Sarbajit K. Rakshit of Kolkata (IN)
METHOD AND SYSTEM FOR AUGMENTED-REALITY-BASED OBJECT SELECTION AND ACTIONS FOR ACCENTUATION PROGRESSION - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240096028 titled 'METHOD AND SYSTEM FOR AUGMENTED-REALITY-BASED OBJECT SELECTION AND ACTIONS FOR ACCENTUATION PROGRESSION
Simplified Explanation
The abstract describes a method, computer system, and computer program product for physical object selection within an augmented-reality environment. The invention involves identifying physical objects in a camera feed, rendering virtual lines based on user gestures, and performing actions on selected objects.
- Identifying physical objects in a camera feed from an augmented reality device
- Rendering virtual lines extrapolating from user gestures within the augmented reality environment
- Performing actions with respect to selected physical objects
Potential Applications
This technology could be used in various industries such as gaming, education, training, and design to enhance user interaction with physical objects in augmented reality environments.
Problems Solved
This technology solves the problem of efficiently selecting and interacting with physical objects in augmented reality environments, providing a more intuitive and immersive user experience.
Benefits
The benefits of this technology include improved user engagement, enhanced user experience, increased efficiency in object selection and interaction, and potential for innovative applications in various fields.
Potential Commercial Applications
Potential commercial applications of this technology include augmented reality gaming, virtual training simulations, interactive educational tools, and design and visualization software.
Possible Prior Art
One possible prior art for this technology could be existing augmented reality applications that involve object selection and interaction, but may not specifically address the method described in the patent application.
What are the specific gestures that can be used for object selection in the augmented reality environment?
The specific gestures that can be used for object selection in the augmented reality environment are not detailed in the abstract. It would be helpful to know the range of gestures that users can perform to interact with physical objects.
How does the technology handle complex interactions with multiple physical objects in the augmented reality environment?
The abstract does not mention how the technology handles complex interactions with multiple physical objects in the augmented reality environment. Understanding the system's capabilities in managing multiple object selections simultaneously would provide insight into its scalability and usability.
Original Abstract Submitted
according to one embodiment, a method, computer system, and computer program product for physical object selection within an augmented-reality environment is provided. the present invention may include identifying a plurality of physical objects in a camera feed from an augmented reality device; responsive to detecting one or more gestures of a user within the camera feed, rendering one or more virtual lines extrapolating from one or more fingers of the user within the augmented reality environment; and responsive to the user selecting a physical object of the plurality of physical objects, performing one or more actions with respect to the selected physical object.