International business machines corporation (20240094801). CONTEXTUAL VIRTUAL REALITY RENDERING AND ADOPTING BIOMARKER ANALYSIS simplified abstract
Contents
- 1 CONTEXTUAL VIRTUAL REALITY RENDERING AND ADOPTING BIOMARKER ANALYSIS
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 CONTEXTUAL VIRTUAL REALITY RENDERING AND ADOPTING BIOMARKER ANALYSIS - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Unanswered Questions
- 1.11 Original Abstract Submitted
CONTEXTUAL VIRTUAL REALITY RENDERING AND ADOPTING BIOMARKER ANALYSIS
Organization Name
international business machines corporation
Inventor(s)
Jeremy R. Fox of Georgetown TX (US)
Alexander Reznicek of Troy NY (US)
Bahman Hekmatshoartabari of White Plains NY (US)
Martin G. Keen of Cary NC (US)
CONTEXTUAL VIRTUAL REALITY RENDERING AND ADOPTING BIOMARKER ANALYSIS - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240094801 titled 'CONTEXTUAL VIRTUAL REALITY RENDERING AND ADOPTING BIOMARKER ANALYSIS
Simplified Explanation
The patent application describes a method, computer system, and computer program product for biometric mixed-reality emotional modification. The technology involves collecting biometric information on a user during a mixed-reality session, identifying the user's mental state based on the biometric information using machine learning models, and modifying the mixed-reality experience with virtual content elements if the mental state does not match the intended emotion associated with the experience.
- Collecting biometric information during a mixed-reality session
- Identifying the user's mental state using machine learning models
- Modifying the mixed-reality experience with virtual content elements based on the user's mental state
Potential Applications
This technology could be applied in various fields such as virtual reality gaming, mental health therapy, stress management, and entertainment industries.
Problems Solved
This technology helps in enhancing user experience by ensuring that the emotional state of the user aligns with the intended emotion of the mixed-reality experience.
Benefits
The benefits of this technology include improved user engagement, personalized experiences, and better emotional regulation during mixed-reality sessions.
Potential Commercial Applications
Potential commercial applications of this technology could include virtual reality gaming platforms, mental health therapy clinics, entertainment venues, and immersive storytelling experiences.
Possible Prior Art
One possible prior art could be emotion recognition systems in virtual reality environments that analyze facial expressions and body language to adjust the user's experience.
Unanswered Questions
How does the technology ensure the accuracy of identifying the user's mental state based on biometric information?
The patent application does not provide details on the specific methods or algorithms used to accurately determine the user's mental state. Further information on the validation process or testing results would be helpful in understanding the reliability of the technology.
What measures are in place to protect the privacy and security of the biometric information collected during the mixed-reality sessions?
The patent application does not address the potential privacy concerns related to collecting sensitive biometric data. It would be important to know how the data is stored, processed, and secured to prevent unauthorized access or misuse.
Original Abstract Submitted
according to one embodiment, a method, computer system, and computer program product for biometric mixed-reality emotional modification is provided. the present invention may include collecting, by a plurality of biosensors, biometric information on a user during a mixed-reality session, wherein the biometric information comprises biomarkers; identifying, by one or more machine learning models, a mental state of the user based on the biometric information; and responsive to determining that the mental state does not match an intended emotion associated with a mixed-reality experience, modifying the mixed-reality experience with one or more virtual content elements.