Intel corporation (20240134445). COMPENSATING FOR HIGH HEAD MOVEMENT IN HEAD-MOUNTED DISPLAYS simplified abstract

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COMPENSATING FOR HIGH HEAD MOVEMENT IN HEAD-MOUNTED DISPLAYS

Organization Name

intel corporation

Inventor(s)

Ravindra A. Babu of Bangalore (IN)

Sashank Ms of Bangalore (IN)

Satyanantha R. Musunuri of Bangalore (IN)

Sagar C. Pawar of Bangalore (IN)

Kalyan K. Kaipa of Bangalore (IN)

Vijayakumar Balakrishnan of Bangalore (IN)

Sameer Kp of Bangalore (IN)

COMPENSATING FOR HIGH HEAD MOVEMENT IN HEAD-MOUNTED DISPLAYS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240134445 titled 'COMPENSATING FOR HIGH HEAD MOVEMENT IN HEAD-MOUNTED DISPLAYS

Simplified Explanation

The abstract of the patent application describes a method for reducing the processing load on a system when the speed of head movement exceeds the system's capability, resulting in a reduced depiction being displayed. This can be achieved through various techniques such as reducing resolution, processing only the region the user is looking at in full resolution, or blurring/graying out background depictions.

  • Explanation of the patent/innovation:

- When head movement is too fast for the system to process, a reduced depiction is displayed. - Techniques such as reducing resolution, processing only the region being viewed in full resolution, or blurring background depictions can be used to maintain speed.

Potential Applications

This technology could be applied in virtual reality systems, video games, and other interactive visual displays where real-time processing of high-resolution images is required.

Problems Solved

This technology solves the problem of lag or delay in displaying images when the user's head movement is too fast for the system to keep up with.

Benefits

- Improved user experience with smoother and more responsive visual displays. - Reduced processing load on the system, leading to better performance and efficiency.

Potential Commercial Applications

- Virtual reality gaming systems - Augmented reality applications - Interactive digital signage displays

Possible Prior Art

One possible prior art could be the use of dynamic resolution scaling in video games to maintain performance during intense gameplay sequences.

Unanswered Questions

How does this technology impact battery life in portable devices?

This article does not address the potential impact of this technology on the battery life of portable devices, which could be a significant concern for users.

Are there any limitations to the speed at which the system can adjust the resolution of the display?

The article does not mention any limitations on how quickly the system can adjust the resolution of the display based on the user's head movement speed, which could affect the overall user experience.


Original Abstract Submitted

when the speed of head movement exceeds the processing capability of the system, a reduced depiction is displayed. as one example, the resolution may be reduced using coarse pixel shading in order to create a new depiction at the speed of head movement. in accordance with another embodiment, only the region the user is looking at is processed in full resolution and the remainder of the depiction is processed at lower resolution. in still another embodiment, the background depictions may be blurred or grayed out to reduce processing time.