Intel corporation (20240129503). Lossless Compression for Multisample Render Targets Alongside Fragment Compression simplified abstract

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Lossless Compression for Multisample Render Targets Alongside Fragment Compression

Organization Name

intel corporation

Inventor(s)

Prasoonkumar Surti of Folsom CA (US)

Abhishek R. Appu of El Dorado Hills CA (US)

Michael J. Norris of Folsom CA (US)

Eric G. Liskay of Folsom CA (US)

Lossless Compression for Multisample Render Targets Alongside Fragment Compression - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240129503 titled 'Lossless Compression for Multisample Render Targets Alongside Fragment Compression

Simplified Explanation

The data processing system described in the abstract includes a multisample antialiasing compressor connected to a texture unit and shader execution array. The system involves storing color data for multiple sample locations of each pixel in a multisample render target, applying multisample antialiasing compression to the color data, and storing the compressed data in a multisample render cache.

  • Memory device to store a multisample render target
  • Multisample antialiasing compressor to apply compression to color data
  • Multisample render cache to store compressed color data
  • Eviction of color data from render cache to be stored in render target

Potential Applications

This technology can be applied in graphics processing units for improved image quality and performance in rendering complex scenes with high levels of detail.

Problems Solved

1. Enhanced image quality by reducing aliasing artifacts 2. Efficient storage and processing of color data for multiple sample locations

Benefits

1. Improved visual fidelity in graphics rendering 2. Optimal performance in processing color data for pixels

Potential Commercial Applications

"Enhancing Graphics Rendering Performance with Multisample Antialiasing Compressor"

Possible Prior Art

There are existing technologies related to multisample antialiasing and color data compression in graphics processing units, but specific prior art related to this exact combination may need further research.

Unanswered Questions

How does this technology compare to traditional antialiasing methods in terms of performance and image quality?

This article does not delve into a comparison between this technology and traditional antialiasing methods.

What impact does the multisample antialiasing compressor have on overall system efficiency and resource utilization?

The article does not address the specific impact of the multisample antialiasing compressor on system efficiency and resource utilization.


Original Abstract Submitted

described herein is a data processing system having a multisample antialiasing compressor coupled to a texture unit and shader execution array. in one embodiment, the data processing system includes a memory device to store a multisample render target, the multisample render target to store color data for a set of sample locations of each pixel in a set of pixels; and general-purpose graphics processor comprising a multisample antialiasing compressor to apply multisample antialiasing compression to color data generated for the set of sample locations of a first pixel in the set of pixels and a multisample render cache to store color data generated for the set of sample locations of the first pixel in the set of pixels, wherein color data evicted from the multisample render cache is to be stored to the multisample render target.