Google llc (20240137467). Immersive Teleconferencing within Shared Scene Environments simplified abstract

From WikiPatents
Jump to navigation Jump to search

Immersive Teleconferencing within Shared Scene Environments

Organization Name

google llc

Inventor(s)

Stéphane Hervé Loïc Hulaud of Stockholm (SE)

Immersive Teleconferencing within Shared Scene Environments - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240137467 titled 'Immersive Teleconferencing within Shared Scene Environments

Simplified Explanation

The patent application describes methods, systems, and apparatus for immersive videoconferencing teleconferencing streams from multiple endpoints within a shared scene environment. The method involves receiving streams representing participants of a teleconference, determining scene data describing the scene environment, and modifying each participant's stream based on the scene data and their position within the scene.

  • The innovation involves receiving multiple video streams from different participants in a teleconference.
  • The system analyzes the scene environment, including lighting, acoustics, and perspective characteristics.
  • Each participant's position within the scene is determined, and their stream is modified accordingly based on the scene data.

Potential Applications

This technology could be applied in virtual meetings, remote collaboration, virtual events, and online training sessions.

Problems Solved

This technology solves the problem of creating a more immersive and interactive teleconferencing experience by incorporating scene data and modifying participant streams accordingly.

Benefits

The benefits of this technology include enhanced communication, improved engagement, and a more realistic virtual meeting experience.

Potential Commercial Applications

Potential commercial applications of this technology include video conferencing platforms, virtual event hosting services, and online education platforms.

Possible Prior Art

One possible prior art for this technology could be existing video conferencing systems that offer basic features for multiple participants but do not incorporate scene data for modifying participant streams.

Unanswered Questions

How does the system handle potential privacy concerns related to capturing and modifying participant streams in a shared scene environment?

The system may need to implement privacy controls and encryption measures to ensure that participant streams are only modified and shared within the teleconference environment.

What are the hardware requirements for implementing this technology, and how scalable is the system for large teleconferencing events with numerous participants?

The system may require high-performance hardware for processing multiple video streams and scene data in real-time. Scalability may depend on the system's architecture and network capabilities.


Original Abstract Submitted

methods, systems, and apparatus are described for immersive videoconferencing teleconferencing streams from multiple endpoints within shared scene environment. the method includes receiving a plurality of streams for presentation at a teleconference, wherein each of the plurality of streams represents a participant of a respective plurality of participants of the teleconference. the method includes, determining scene data descriptive of a scene environment, the scene data comprising at least one of lighting characteristics, acoustic characteristics, or perspective characteristics of the scene environment. the method includes, for each of the plurality of participants of the teleconference, determining a position of the participant within the scene environment and, based at least in part on the scene data and the position of the participant within the scene environment, modifying the stream that represents the participant.