Apple inc. (20240129450). Pre-Processing in a Display Pipeline simplified abstract
Contents
- 1 Pre-Processing in a Display Pipeline
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 Pre-Processing in a Display Pipeline - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Unanswered Questions
- 1.11 Original Abstract Submitted
Pre-Processing in a Display Pipeline
Organization Name
Inventor(s)
Sheng Zhang of San Jose CA (US)
Pre-Processing in a Display Pipeline - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240129450 titled 'Pre-Processing in a Display Pipeline
Simplified Explanation
The abstract describes an electronic device with a lenticular display that can show a perceived three-dimensional image by displaying different two-dimensional images to each eye of the viewer.
- Lenticular display with a lenticular lens film over an array of pixels.
- Independently controllable viewing zones displaying respective two-dimensional images.
- Each eye of the viewer receives a different two-dimensional image, creating a three-dimensional effect.
- Display pipeline circuitry generates and processes content for the lenticular display.
- Content generating circuitry creates multiple two-dimensional images for each viewing zone.
- Pre-processing circuitry resizes each two-dimensional image anisotropically.
- Pixel mapping circuitry maps the resized images to the array of pixels in the display.
Potential Applications
This technology could be used in:
- 3D entertainment systems
- Medical imaging
- Virtual reality headsets
Problems Solved
- Providing a more immersive viewing experience
- Creating realistic 3D images without the need for special glasses
Benefits
- Enhanced visual experience
- Increased engagement for viewers
- Versatile applications in various industries
Potential Commercial Applications
- Gaming industry for immersive gameplay
- Healthcare industry for advanced imaging systems
- Entertainment industry for 3D movies and shows
Possible Prior Art
One possible prior art for this technology could be autostereoscopic displays that also provide a glasses-free 3D viewing experience.
Unanswered Questions
How does the lenticular display technology compare to other glasses-free 3D display technologies?
The article does not provide a comparison with other glasses-free 3D display technologies, such as parallax barriers or volumetric displays.
What are the limitations of the current implementation of the lenticular display technology?
The article does not mention any limitations or challenges faced by the current implementation of the lenticular display technology.
Original Abstract Submitted
an electronic device may include a lenticular display. the lenticular display may have a lenticular lens film formed over an array of pixels. the display may have a number of independently controllable viewing zones. each viewing zone displays a respective two-dimensional image. each eye of the viewer may receive a different one of the two-dimensional images, resulting in a perceived three-dimensional image. the electronic device may include display pipeline circuitry that generates and processes content to be displayed on the lenticular display. content generating circuitry may initially generate content that includes a plurality of two-dimensional images, each two-dimensional image corresponding to a respective viewing zone. pre-processing circuitry may subsequently anisotropically resize each two-dimensional image. pixel mapping circuitry may then be used to map the resized two-dimensional images to the array of pixels in the lenticular display.