Apple inc. (20240126362). CONTROLLING REPRESENTATIONS OF VIRTUAL OBJECTS IN A COMPUTER-GENERATED REALITY ENVIRONMENT simplified abstract

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CONTROLLING REPRESENTATIONS OF VIRTUAL OBJECTS IN A COMPUTER-GENERATED REALITY ENVIRONMENT

Organization Name

apple inc.

Inventor(s)

Aaron M. Burns of Sunnyvale CA (US)

Nathan Gitter of Cupertino CA (US)

Alexis H. Palangie of Palo Alto CA (US)

Pol Pla I. Conesa of Portland OR (US)

David M. Schattel of Santa Clara CA (US)

CONTROLLING REPRESENTATIONS OF VIRTUAL OBJECTS IN A COMPUTER-GENERATED REALITY ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240126362 titled 'CONTROLLING REPRESENTATIONS OF VIRTUAL OBJECTS IN A COMPUTER-GENERATED REALITY ENVIRONMENT

Simplified Explanation

The patent application describes a process for controlling representations of virtual objects in a computer-generated reality environment based on user contexts corresponding to different locations.

  • The process involves identifying user contexts within the computer-generated reality environment.
  • Virtual objects are then controlled based on the respective user contexts to enhance the user experience.

Potential Applications

This technology could be applied in virtual reality gaming, training simulations, virtual tours, and augmented reality applications.

Problems Solved

This technology solves the problem of providing a more immersive and personalized experience for users interacting with virtual objects in a computer-generated reality environment.

Benefits

The benefits of this technology include increased user engagement, improved user satisfaction, and enhanced realism in virtual environments.

Potential Commercial Applications

The technology could be used in the development of virtual reality games, educational simulations, virtual shopping experiences, and virtual meetings.

Possible Prior Art

One possible prior art could be the use of location-based services in mobile applications to provide personalized content based on the user's location.

What are the specific user contexts that can be identified within the computer-generated reality environment?

Specific user contexts that can be identified within the computer-generated reality environment include the user's location, movement, interactions with virtual objects, and preferences.

How does controlling representations of virtual objects based on user contexts enhance the user experience?

Controlling representations of virtual objects based on user contexts enhances the user experience by making the virtual environment more interactive, personalized, and immersive for the user.


Original Abstract Submitted

in accordance with some embodiments, an exemplary process for controlling representations of virtual objects based on respective user contexts that each correspond to different respective locations in a computer-generated reality (cgr) environment is described.