Apple inc. (20240126362). CONTROLLING REPRESENTATIONS OF VIRTUAL OBJECTS IN A COMPUTER-GENERATED REALITY ENVIRONMENT simplified abstract
Contents
- 1 CONTROLLING REPRESENTATIONS OF VIRTUAL OBJECTS IN A COMPUTER-GENERATED REALITY ENVIRONMENT
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 CONTROLLING REPRESENTATIONS OF VIRTUAL OBJECTS IN A COMPUTER-GENERATED REALITY ENVIRONMENT - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
CONTROLLING REPRESENTATIONS OF VIRTUAL OBJECTS IN A COMPUTER-GENERATED REALITY ENVIRONMENT
Organization Name
Inventor(s)
Aaron M. Burns of Sunnyvale CA (US)
Nathan Gitter of Cupertino CA (US)
Alexis H. Palangie of Palo Alto CA (US)
Pol Pla I. Conesa of Portland OR (US)
David M. Schattel of Santa Clara CA (US)
CONTROLLING REPRESENTATIONS OF VIRTUAL OBJECTS IN A COMPUTER-GENERATED REALITY ENVIRONMENT - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240126362 titled 'CONTROLLING REPRESENTATIONS OF VIRTUAL OBJECTS IN A COMPUTER-GENERATED REALITY ENVIRONMENT
Simplified Explanation
The patent application describes a process for controlling representations of virtual objects in a computer-generated reality environment based on user contexts corresponding to different locations.
- The process involves identifying user contexts within the computer-generated reality environment.
- Virtual objects are then controlled based on the respective user contexts to enhance the user experience.
Potential Applications
This technology could be applied in virtual reality gaming, training simulations, virtual tours, and augmented reality applications.
Problems Solved
This technology solves the problem of providing a more immersive and personalized experience for users interacting with virtual objects in a computer-generated reality environment.
Benefits
The benefits of this technology include increased user engagement, improved user satisfaction, and enhanced realism in virtual environments.
Potential Commercial Applications
The technology could be used in the development of virtual reality games, educational simulations, virtual shopping experiences, and virtual meetings.
Possible Prior Art
One possible prior art could be the use of location-based services in mobile applications to provide personalized content based on the user's location.
What are the specific user contexts that can be identified within the computer-generated reality environment?
Specific user contexts that can be identified within the computer-generated reality environment include the user's location, movement, interactions with virtual objects, and preferences.
How does controlling representations of virtual objects based on user contexts enhance the user experience?
Controlling representations of virtual objects based on user contexts enhances the user experience by making the virtual environment more interactive, personalized, and immersive for the user.
Original Abstract Submitted
in accordance with some embodiments, an exemplary process for controlling representations of virtual objects based on respective user contexts that each correspond to different respective locations in a computer-generated reality (cgr) environment is described.