Apple inc. (20240114313). Method and System for Spatially Rendering Three-Dimensional (3D) Scenes simplified abstract
Contents
- 1 Method and System for Spatially Rendering Three-Dimensional (3D) Scenes
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 Method and System for Spatially Rendering Three-Dimensional (3D) Scenes - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
Method and System for Spatially Rendering Three-Dimensional (3D) Scenes
Organization Name
Inventor(s)
Frank Baumgarte of Sunnyvale CA (US)
Dipanjan Sen of Dublin CA (US)
Method and System for Spatially Rendering Three-Dimensional (3D) Scenes - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240114313 titled 'Method and System for Spatially Rendering Three-Dimensional (3D) Scenes
Simplified Explanation
The method described in the abstract involves receiving an encoded audio signal for a 3D scene along with metadata indicating the positions of the sub-scene and sound source, rendering the scene spatially based on the listener's position, and adjusting the sound source position based on changes in the sub-scene position.
- Receiving a first bitstream with encoded audio signal and metadata
- Determining listener's position
- Spatially rendering the scene based on listener's position
- Receiving a second bitstream with different metadata
- Adjusting sound source position based on changes in sub-scene position
Potential Applications
This technology could be applied in virtual reality (VR) and augmented reality (AR) environments to enhance the immersive experience by accurately positioning sound sources within the scene.
Problems Solved
This technology solves the problem of maintaining spatial audio accuracy in dynamic 3D scenes where the positions of sound sources and sub-scenes may change.
Benefits
The benefits of this technology include improved realism and immersion in VR and AR applications, as well as a more engaging audio experience for users.
Potential Commercial Applications
Potential commercial applications of this technology include VR gaming, virtual tours, educational simulations, and interactive storytelling experiences.
Possible Prior Art
One possible prior art for this technology could be spatial audio rendering techniques used in VR and AR applications, where sound sources are positioned dynamically based on the user's perspective.
Unanswered Questions
How does this technology impact the overall user experience in VR and AR applications?
This technology enhances the user experience by providing more realistic and immersive audio cues, but how does it specifically affect user engagement and enjoyment?
What are the technical requirements for implementing this spatial audio rendering method?
While the abstract outlines the general process, what specific hardware and software components are needed to effectively render spatial audio in dynamic 3D scenes?
Original Abstract Submitted
a method that includes receiving a first bitstream that includes an encoded version of an audio signal for a three-dimensional (3d) scene and a first set of metadata that has 1) a position of a 3d sub-scene within the scene and 2) a position of a sound source associated with the audio signal within the sub-scene; determining a position of a listener; spatially rendering the scene to produce the sound source with the audio signal at the position of the sound source with respect to the position of the listener; receiving a second bitstream that includes a second set of metadata that has a different position of the sub-scene; and adjusting the spatial rendering of the scene such that the position of the sound source changes to correspond to movement of the sub-scene from the position of the sub-scene to the different position of the sub-scene.