Apple inc. (20240104872). Visual Techniques for 3D Content simplified abstract

From WikiPatents
Jump to navigation Jump to search

Visual Techniques for 3D Content

Organization Name

apple inc.

Inventor(s)

Bryce L. Schmidtchen of San Francisco CA (US)

Bryan Cline of Sunnyvale CA (US)

Charles O. Goddard of Los Angeles CA (US)

Michael I. Weinstein of Greenbrae CA (US)

Tsao-Wei Huang of Sunnyvale CA (US)

Tobias Rick of Mountain View CA (US)

Vedant Saran of Campbell CA (US)

Alexander Menzies of Menlo Park CA (US)

Alexandre Da Veiga of San Francisco CA (US)

Visual Techniques for 3D Content - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240104872 titled 'Visual Techniques for 3D Content

Simplified Explanation

The patent application describes various implementations that provide a view of a 3D environment with a portal for viewing a stereo item positioned behind it. Visual effects are applied based on the texture of the stereo item, such as at cutoff or visible edges, to enhance the viewing experience and minimize visual comfort issues. Additionally, there are implementations that offer an immersive view of a stereo item without using a portal, partially obscuring the surrounding 3D environment.

  • The patent application focuses on providing visual effects in a 3D environment to enhance the viewing experience of stereo items.
  • Visual effects are applied based on the texture of the stereo item, improving visual comfort and minimizing window violations.
  • Implementations include using portals for viewing stereo items positioned at a distance behind them, as well as immersive views without portals.

Potential Applications

The technology described in the patent application could be applied in virtual reality (VR) environments, augmented reality (AR) applications, entertainment industry for 3D content viewing, and immersive experiences in gaming.

Problems Solved

This technology addresses visual comfort issues in viewing stereo items, enhances the overall viewing experience, and provides a more immersive feel in 3D environments.

Benefits

The benefits of this technology include improved visual comfort, enhanced viewing experience of stereo items, and a more immersive feel in 3D environments.

Potential Commercial Applications

Potential commercial applications of this technology could be in VR headsets, AR devices, 3D content platforms, and gaming consoles for enhanced visual effects and immersive experiences.

Possible Prior Art

One possible prior art could be the use of visual effects in VR or AR environments to enhance the viewing experience of stereo items. Additionally, techniques for applying textures to objects in 3D environments may also be considered as prior art.

Unanswered Questions

How does this technology impact the user experience in comparison to traditional viewing methods?

The article does not delve into a direct comparison between this technology and traditional viewing methods, leaving the question of user experience improvement unanswered.

What are the potential limitations or drawbacks of implementing these visual effects in a 3D environment?

The article does not address any potential limitations or drawbacks of implementing these visual effects, leaving room for further exploration into potential challenges that may arise.


Original Abstract Submitted

various implementations provide a view of a 3d environment including a portal for viewing a stereo item (e.g., a photo or video) positioned a distance behind the portal. one or more visual effects are provided based on texture of one or more portions of the stereo item, e.g., texture at cutoff or visible edges of the stereo item. the effects change the appearance of the stereo item or the portal itself, e.g., improving visual comfort issues by minimizing window violations or otherwise enhancing the viewing experience. various implementations provide a view of a 3d environment including an immersive view of a stereo item without using portal. such a visual effect may be provided to partially obscure the surrounding 3d environment.