Apple inc. (20240104843). METHODS FOR DEPTH CONFLICT MITIGATION IN A THREE-DIMENSIONAL ENVIRONMENT simplified abstract

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METHODS FOR DEPTH CONFLICT MITIGATION IN A THREE-DIMENSIONAL ENVIRONMENT

Organization Name

apple inc.

Inventor(s)

Christopher D. Mckenzie of Burlingame CA (US)

Benjamin Hylak of San Francisco CA (US)

Conner J. Brooks of San Francisco CA (US)

Adrian P. Lindberg of Karlstad (SE)

Bryce L. Schmidtchen of San Francisco CA (US)

METHODS FOR DEPTH CONFLICT MITIGATION IN A THREE-DIMENSIONAL ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240104843 titled 'METHODS FOR DEPTH CONFLICT MITIGATION IN A THREE-DIMENSIONAL ENVIRONMENT

Simplified Explanation

The patent application describes a computer system that helps mitigate depth conflict for virtual objects in a three-dimensional environment by reducing the visual prominence of certain portions of the virtual object.

  • The computer system adjusts the visibility of virtual objects by applying visual effects in response to detecting user interactions.
  • Visual prominence is modified based on the level of engagement with a virtual object.

Potential Applications

This technology could be applied in virtual reality gaming, architectural visualization, and industrial design simulations.

Problems Solved

This technology addresses the issue of depth conflict in virtual environments, improving user experience and interaction with virtual objects.

Benefits

The benefits of this technology include enhanced realism in virtual environments, improved user immersion, and more intuitive interactions with virtual objects.

Potential Commercial Applications

Potential commercial applications of this technology include virtual reality gaming, virtual training simulations, and virtual prototyping in various industries.

Possible Prior Art

One possible prior art could be the use of depth cues in virtual reality applications to enhance the perception of depth and distance in virtual environments.

Unanswered Questions

How does the computer system detect user interactions with virtual objects?

The abstract does not provide specific details on the methods used to detect user interactions with virtual objects.

What types of visual effects are applied to virtual objects to adjust their visibility?

The abstract does not specify the types of visual effects that are used to modify the visibility of virtual objects in response to user interactions.


Original Abstract Submitted

in some embodiments, a computer system facilitates depth conflict mitigation for a virtual object that is in contact with one or more physical objects in a three-dimensional environment by reducing visual prominence of one or more portions of the virtual object. in some embodiments, a computer system adjusts the visibility of one or more virtual objects in a three-dimensional environment by applying a visual effect to the one or more virtual objects in response to detecting one or more portions of a user. in some embodiments, a computer system modifies visual prominence in accordance with a level of engagement with a virtual object.