Apple inc. (20240104840). METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND simplified abstract
Contents
- 1 METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND
Organization Name
Inventor(s)
Guillaume Couche of London (GB)
Vitaliy Tyzhnevyy of London (GB)
METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240104840 titled 'METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND
Simplified Explanation
The abstract describes a patent application for using electronic devices to generate virtual objects, with the help of a virtual pointer element to reduce artifacts and an elasticity model to improve visual characteristics.
- Electronic devices used to generate virtual objects
- Virtual pointer element offset from input device to reduce artifacts
- Elasticity model applied for improved visual characteristics
- Sound generated in response to movements of virtual pointer element
Potential Applications
This technology could be applied in various fields such as virtual reality gaming, simulation training, architectural design, and medical imaging.
Problems Solved
This technology helps in reducing undesirable artifacts in virtual objects, improving visual characteristics, and enhancing user interaction with virtual environments.
Benefits
The benefits of this technology include enhanced user experience, improved realism in virtual environments, and increased accuracy in virtual object manipulation.
Potential Commercial Applications
Potential commercial applications of this technology include virtual reality gaming systems, medical simulation software, architectural design tools, and virtual training programs.
Possible Prior Art
One possible prior art could be the use of haptic feedback devices in virtual reality systems to enhance user interaction with virtual objects.
Unanswered Questions
How does the elasticity model impact the realism of the virtual objects?
The elasticity model simulates various modes of physics, such as deformation and stretching, to make virtual objects behave more realistically when interacted with.
What are the specific sound cues generated in response to movements of the virtual pointer element?
The sound cues could include feedback related to the speed, direction, and force of the movements, enhancing the user's sensory experience in the virtual environment.
Original Abstract Submitted
electronic devices can be used to generate virtual objects. in some examples, to reduce undesirable artifacts (e.g., flaws due to handshaking and/or hesitations) from occurring in the virtual object, a virtual pointer element is offset from a portion of an input device and is used to generate the virtual object in a three-dimensional environment. in some examples, to improve the visual characteristics of the generated virtual object, an elasticity model can be applied which includes various modes of physics. in some examples, sound is generated in response to movements of the virtual pointer element.