Apple inc. (20240103803). METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION simplified abstract

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METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION

Organization Name

apple inc.

Inventor(s)

Evgenii Krivoruchko of San Francisco CA (US)

Kristi E. Bauerly of Los Altos CA (US)

Zoey C. Taylor of San Francisco CA (US)

Miquel Estany Rodriguez of San Francisco CA (US)

James J. Owen of San Francisco CA (US)

Jose Antonio Checa Oloriz of Cupertino CA (US)

Jay Moon of San Francisco CA (US)

Pedro Mari of Santa Cruz CA (US)

Lorena S. Pazmino of San Francisco CA (US)

METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240103803 titled 'METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION

Simplified Explanation

The patent application describes a system where a gaze virtual object is displayed and selectable based on the user's attention. Various user interface elements can be manipulated based on the user's attention, such as adjusting a slider element, moving a user interface element, entering text through speech inputs, updating values in a user interface object, facilitating movement of virtual objects through touch interactions, and displaying visual indicators for selection progress.

  • Gaze virtual object displayed and selectable based on user's attention
  • User interface elements manipulated based on user's attention
  • Various operations performed based on user's attention, such as adjusting values, moving elements, entering text, updating values, facilitating movement, and displaying progress indicators

Potential Applications

This technology could be applied in virtual reality systems, augmented reality applications, user interface design, accessibility tools for individuals with disabilities, and interactive displays.

Problems Solved

This technology solves the problem of improving user interaction with virtual objects, enhancing user experience in digital environments, providing alternative input methods for users, and increasing efficiency in performing operations through attention-based controls.

Benefits

The benefits of this technology include improved user engagement, enhanced user control over digital interfaces, increased accessibility for users with disabilities, more intuitive interactions with virtual objects, and potentially faster and more efficient operations.

Potential Commercial Applications

Potential commercial applications of this technology include virtual reality gaming systems, augmented reality headsets, interactive kiosks, digital signage displays, accessibility software, and user interface design tools.

Possible Prior Art

One possible prior art for this technology could be eye-tracking systems used in virtual reality headsets or accessibility software for individuals with disabilities.

Unanswered Questions

How does this technology handle user privacy and data security concerns?

The article does not address how user data is collected, stored, and used in the context of attention-based controls. This is an important aspect to consider, especially in terms of user privacy and data protection regulations.

What are the potential limitations or challenges of implementing this technology in real-world applications?

The article does not discuss any potential obstacles or limitations that may arise when implementing this technology in practical settings. Understanding the challenges involved can help in developing effective strategies for successful deployment.


Original Abstract Submitted

a gaze virtual object is displayed that is selectable based on attention directed to the gaze virtual object to perform an operation associated with a selectable virtual object. an indication of attention of a user is displayed. an enlarged view of a region of a user interface is displayed. a value of a slider element is adjusted based on attention of a user. a user interface element is moved at a respective rate based on attention of a user. text is entered into a text entry field in response to speech inputs. a value for a value selection user interface object is updated based on attention of a user. movement of a virtual object is facilitated based on direct touch interactions. a user input is facilitated for displaying a selection refinement user interface object. a visual indicator is displayed indicating progress toward selecting a virtual object when criteria are met.