Apple inc. (20240103705). Convergence During 3D Gesture-Based User Interface Element Movement simplified abstract

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Convergence During 3D Gesture-Based User Interface Element Movement

Organization Name

apple inc.

Inventor(s)

Vinay Chawda of Santa Clara CA (US)

Julian K. Shutzberg of San Francisco CA (US)

Chase B. Lortie of San Francisco CA (US)

Daniel J. Brewer of San Jose CA (US)

David J. Meyer of Menlo Park CA (US)

Leah M. Gum of Sunol CA (US)

Convergence During 3D Gesture-Based User Interface Element Movement - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240103705 titled 'Convergence During 3D Gesture-Based User Interface Element Movement

Simplified Explanation

The patent application describes a method for interacting with a user interface in a 3D environment where the interface element appears to lag behind or follow the user's movement, converging with the user's movement based on speed.

  • User interface element moves based on user movement in a 3D environment.
  • Element appears to lag behind or follow a portion of the user.
  • Convergence occurs based on the speed of the user's movement.
  • No convergence when the user's portion is not moving or below a threshold speed.
  • Convergence rate increases with faster speeds.

Potential Applications

This technology could be applied in virtual reality gaming, interactive design software, and immersive user interfaces for various applications.

Problems Solved

This technology solves the problem of creating a more natural and intuitive user interface interaction in a 3D environment, enhancing user experience and engagement.

Benefits

The benefits of this technology include improved user interface responsiveness, increased user immersion, and enhanced user control in 3D environments.

Potential Commercial Applications

The potential commercial applications of this technology include virtual reality gaming, augmented reality applications, interactive design tools, and immersive user interfaces for various industries.

Possible Prior Art

One possible prior art could be motion-controlled interfaces in gaming consoles, where user movements are translated into on-screen actions in real-time.

Unanswered Questions

How does this technology impact user engagement in virtual reality applications?

This technology can significantly enhance user engagement by providing a more natural and intuitive interaction experience in virtual reality environments, potentially leading to increased user satisfaction and retention.

What are the potential challenges in implementing this technology across different platforms and devices?

One potential challenge could be ensuring consistent performance and responsiveness across various hardware configurations and software platforms, as well as optimizing the convergence algorithm for different user movement speeds and scenarios.


Original Abstract Submitted

various implementations disclosed herein facilitate interactions with a user interface in 3d environment in which a user interface element is moved based on a user movement in a way that the user interface element appears to lag behind or follow a portion of the user (e.g., the user's fingertip). the user interface element may be moved in a way that it converges with and thus catches up to the portion of the user. such convergence may be based on the speed of the movement of the portion of the user. no convergence may occur when the portion of the user is not moving or is moving below a threshold speed. when the portion of the user is moving (e.g., above a threshold speed), the user interface component may converge with the portion of the user and the rate of convergence may be increased with faster speeds.