Apple inc. (20240103704). METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION simplified abstract

From WikiPatents
Jump to navigation Jump to search

METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION

Organization Name

apple inc.

Inventor(s)

Israel Pastrana Vicente of SPRING TX (US)

Evgenii Krivoruchko of San Francisco CA (US)

Kristi E. Bauerly of Los Altos CA (US)

Zoey C. Taylor of San Francisco CA (US)

METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240103704 titled 'METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION

Simplified Explanation

In this patent application, a system is described where a gaze virtual object is displayed and can be selected based on the user's attention directed towards it. Various operations associated with selectable virtual objects can be performed using this system. The user's attention is indicated, and the system can adjust elements on the user interface based on the user's attention, such as adjusting a slider element, moving a user interface element, entering text in a text entry field, updating a value selection user interface object, facilitating movement of virtual objects through direct touch interactions, and displaying visual indicators of progress towards selecting a virtual object.

  • Gaze virtual object displayed for selection based on user's attention
  • User interface elements adjusted based on user's attention
  • Operations performed on selectable virtual objects
  • Various user interface interactions facilitated based on attention
  • Text entry through speech inputs
  • Movement of virtual objects through touch interactions
  • Visual indicators displayed for progress tracking

Potential Applications

This technology could be applied in virtual reality systems, gaming interfaces, and interactive displays where users can interact with objects using their gaze and attention.

Problems Solved

This technology solves the problem of providing a more intuitive and efficient way for users to interact with virtual objects and user interfaces by using their attention as a control mechanism.

Benefits

The benefits of this technology include improved user experience, increased efficiency in interacting with virtual environments, and potential for hands-free or gesture-based interactions.

Potential Commercial Applications

Potential commercial applications of this technology could be in the fields of virtual reality gaming, interactive displays for retail or advertising, and user interfaces for smart devices.

Possible Prior Art

One possible prior art for this technology could be eye-tracking systems used in virtual reality headsets or research on gaze-based interactions in user interfaces.

Unanswered Questions

How does this technology handle different levels of user attention?

The patent application mentions adjusting elements based on user attention, but it does not specify how the system differentiates between varying levels of attention or how it prioritizes actions based on attention levels.

What are the limitations of using gaze and attention for user interactions?

While the patent application highlights the benefits of using gaze and attention for interactions, it does not discuss any potential limitations or challenges that may arise, such as accuracy issues or user fatigue.


Original Abstract Submitted

a gaze virtual object is displayed that is selectable based on attention directed to the gaze virtual object to perform an operation associated with a selectable virtual object. an indication of attention of a user is displayed. an enlarged view of a region of a user interface is displayed. a value of a slider element is adjusted based on attention of a user. a user interface element is moved at a respective rate based on attention of a user. text is entered into a text entry field in response to speech inputs. a value for a value selection user interface object is updated based on attention of a user. movement of a virtual object is facilitated based on direct touch interactions. a user input is facilitated for displaying a selection refinement user interface object. a visual indicator is displayed indicating progress toward selecting a virtual object when criteria are met.