Apple inc. (20240103676). METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION simplified abstract

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METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION

Organization Name

apple inc.

Inventor(s)

Israel Pastrana Vicente of Spring TX (US)

Danielle M. Price of Los Gatos CA (US)

Evgenii Krivoruchko of San Francisco CA (US)

Jonathan R. Dascola of San Francisco CA (US)

Jonathan Ravasz of Sunnyvale CA (US)

Marcos Alonso of Oakland CA (US)

Hugo D. Verweij of Portola Valley CA (US)

Zoey C. Taylor of San Francisco CA (US)

Lorena S. Pazmino of San Francisco CA (US)

METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240103676 titled 'METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION

Simplified Explanation

In this patent application, a system is described where a gaze virtual object is displayed and selectable based on the user's attention. The user's attention is indicated, and various user interface elements can be manipulated based on the user's attention, such as adjusting a slider element, moving a user interface element, entering text, updating values, facilitating movement of virtual objects, and displaying visual indicators of progress.

  • Gaze virtual object displayed and selectable based on user's attention
  • User interface elements manipulated based on user's attention
  • Various operations performed based on user's attention, such as adjusting values, moving elements, entering text, updating values, and facilitating movement of virtual objects

Potential Applications

This technology could be applied in virtual reality systems, augmented reality applications, user interface design, and interactive displays.

Problems Solved

This technology helps improve user interaction with virtual objects, enhances user experience, and enables more intuitive control of user interface elements.

Benefits

The benefits of this technology include improved user engagement, enhanced user control, more efficient interaction with virtual objects, and a more immersive user experience.

Potential Commercial Applications

Potential commercial applications of this technology include virtual reality gaming, interactive training simulations, user interface design for various devices, and interactive advertising displays.

Possible Prior Art

One possible prior art for this technology could be eye-tracking systems used in virtual reality headsets or interactive displays.

Unanswered Questions

How does this technology handle different levels of user attention?

This technology could potentially incorporate algorithms to detect and respond to varying levels of user attention, allowing for more nuanced interactions.

Can this technology be integrated with existing virtual reality systems?

It would be interesting to explore how this technology could be integrated with current virtual reality systems to enhance user interaction and control.


Original Abstract Submitted

a gaze virtual object is displayed that is selectable based on attention directed to the gaze virtual object to perform an operation associated with a selectable virtual object. an indication of attention of a user is displayed. an enlarged view of a region of a user interface is displayed. a value of a slider element is adjusted based on attention of a user. a user interface element is moved at a respective rate based on attention of a user. text is entered into a text entry field in response to speech inputs. a value for a value selection user interface object is updated based on attention of a user. movement of a virtual object is facilitated based on direct touch interactions. a user input is facilitated for displaying a selection refinement user interface object. a visual indicator is displayed indicating progress toward selecting a virtual object when criteria are met.