Apple inc. (20240098444). Object Audio Coding simplified abstract

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Object Audio Coding

Organization Name

apple inc.

Inventor(s)

Sina Zamani of Cupertino CA (US)

Moo Young Kim of San Diego CA (US)

Dipanjan Sen of Dublin CA (US)

Sang Uk Ryu of San Diego CA (US)

Juha O. Merimaa of San Mateo CA (US)

Symeon Delikaris Manias of Los Angeles CA (US)

Object Audio Coding - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240098444 titled 'Object Audio Coding

Simplified Explanation

The abstract describes a computer-implemented method for obtaining object audio and metadata, converting the object audio to ambisonics audio based on the metadata, and encoding the ambisonics audio and metadata into separate bit streams.

  • Object audio and metadata are obtained.
  • Object audio is converted to ambisonics audio using the metadata.
  • Ambisonics audio is encoded in a first bit stream.
  • A subset of the metadata is encoded in a second bit stream.

Potential Applications

This technology could be used in virtual reality and augmented reality applications to provide more immersive audio experiences for users. It could also be utilized in gaming, audio production, and entertainment industries.

Problems Solved

This technology solves the problem of accurately spatially describing object audio and converting it to ambisonics audio for a more realistic audio experience. It also addresses the challenge of efficiently encoding both the ambisonics audio and metadata for storage and transmission.

Benefits

The benefits of this technology include enhanced audio quality, improved spatial audio representation, and more efficient encoding and storage of audio data. It can also lead to more immersive and realistic audio experiences for users in various applications.

Potential Commercial Applications

Potential commercial applications of this technology include virtual reality headsets, gaming consoles, audio production software, streaming services, and entertainment platforms. Companies in the audio technology and entertainment industries could benefit from implementing this innovation.

Possible Prior Art

One possible prior art for this technology could be existing methods for encoding and decoding ambisonics audio, as well as techniques for spatial audio processing and metadata management in audio systems.

Unanswered Questions

How does this technology compare to existing audio encoding methods?

This article does not provide a direct comparison to existing audio encoding methods, so it is unclear how this technology differs or improves upon current practices.

What are the potential limitations or challenges of implementing this technology in real-world applications?

The article does not address any potential limitations or challenges that may arise when implementing this technology in practical settings, leaving room for further exploration and analysis.


Original Abstract Submitted

in one aspect, a computer-implemented method, includes obtaining object audio and metadata that spatially describes the object audio, converting the object audio to ambisonics audio based on the metadata, encoding, in a first bit stream, the ambisonics audio, and encoding, in a second bit stream, at least a subset of the metadata.