Apple inc. (20240098442). Spatial Blending of Audio simplified abstract
Contents
- 1 Spatial Blending of Audio
Spatial Blending of Audio
Organization Name
Inventor(s)
Shai Messingher Lang of Santa Clara CA (US)
Joshua D. Atkins of Lexington MA (US)
Scott A. Wardle of Santa Cruz CA (US)
Symeon Delikaris Manias of Playa Vista CA (US)
Spatial Blending of Audio - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240098442 titled 'Spatial Blending of Audio
Simplified Explanation
The abstract describes an audio processing system that determines the virtual placement of virtual speakers based on the size of a visual object, rendering them spatially through binaural audio for playback through head-worn speakers.
- Audio processing system determines virtual placement of virtual speakers based on size of visual object
- Virtual speakers spatially rendered through binaural audio for playback through head-worn speakers
Potential Applications
This technology could be used in virtual reality (VR) and augmented reality (AR) applications to enhance the audio experience by accurately placing virtual speakers based on visual objects.
Problems Solved
This technology solves the problem of accurately positioning virtual speakers in relation to visual objects in a virtual environment, providing a more immersive and realistic audio experience for users.
Benefits
The benefits of this technology include improved audio spatialization, enhanced immersion in virtual environments, and a more realistic audio experience for users wearing head-worn speakers.
Potential Commercial Applications
Potential commercial applications of this technology include VR gaming, virtual concerts, virtual meetings, and other immersive audio experiences where accurate spatial audio rendering is crucial.
Possible Prior Art
One possible prior art for this technology could be spatial audio processing systems used in VR and AR applications that aim to enhance the audio experience for users by accurately positioning virtual sound sources in a virtual environment.
Unanswered Questions
How does the system determine the virtual placement of virtual speakers based on the size of a visual object?
The abstract mentions that the audio processing system determines the virtual placement of virtual speakers based on the size of a visual object. However, it does not provide details on the specific algorithms or methods used for this determination.
What is the impact of using binaural audio for spatially rendering virtual speakers?
The abstract mentions that the virtual speakers are spatially rendered through binaural audio for playback through head-worn speakers. It would be interesting to know how this method affects the overall audio quality and user experience compared to other spatial audio rendering techniques.
Original Abstract Submitted
an audio processing system may obtain a size of a visual object to present to a display. the audio processing system may determine a virtual placement for each of a plurality of virtual speakers at least based on the size of the visual object. each of the plurality of virtual speakers may be spatially rendered at each virtual placement through binaural audio, for playback through head-worn speakers. other aspects are also described and claimed.