Apple inc. (20240096335). Object Audio Coding simplified abstract

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Object Audio Coding

Organization Name

apple inc.

Inventor(s)

Sina Zamani of Cupertino CA (US)

Moo Young Kim of San Diego CA (US)

Dipanjan Sen of Dublin CA (US)

Sang Uk Ryu of San Diego CA (US)

Juha O. Merimaa of San Mateo CA (US)

Symeon Delikaris Manias of Los Angeles CA (US)

Object Audio Coding - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240096335 titled 'Object Audio Coding

Simplified Explanation

The abstract describes a computer-implemented method that involves obtaining object audio and metadata, converting the object audio to time-frequency domain ambisonics audio based on the metadata, and encoding the audio and a subset of the metadata as bitstreams for storage or transmission.

  • Object audio and metadata are obtained.
  • The object audio is converted to time-frequency domain ambisonics audio using the metadata.
  • The time-frequency domain ambisonics audio and a subset of the metadata are encoded as bitstreams.

Potential Applications

This technology could be used in virtual reality and augmented reality applications to enhance the spatial audio experience for users.

Problems Solved

This technology solves the problem of accurately representing spatial audio in a digital format, allowing for a more immersive audio experience.

Benefits

The benefits of this technology include improved spatial audio quality, enhanced user experience in virtual environments, and more efficient storage and transmission of audio data.

Potential Commercial Applications

  • Virtual reality gaming
  • Augmented reality applications

Possible Prior Art

One possible prior art could be the use of metadata to describe audio spatially in digital formats, but the specific method of converting object audio to time-frequency domain ambisonics audio based on metadata may be a novel approach.

Unanswered Questions

How does this technology compare to existing spatial audio encoding methods?

This article does not provide a comparison with existing spatial audio encoding methods.

What are the potential limitations of this technology in real-world applications?

The article does not address the potential limitations of this technology in real-world applications.


Original Abstract Submitted

in one aspect, a computer-implemented method, includes obtaining object audio and metadata that spatially describes the object audio, converting the object audio to time-frequency domain ambisonics audio based on the metadata, and encoding the time-frequency domain ambisonics audio and a subset of the metadata as one or more bitstreams to be stored in computer-readable memory or transmitted to a remote device.