Advanced micro devices, inc. (20240112392). DYNAMIC NODE TRAVERSAL ORDER FOR RAY TRACING simplified abstract
Contents
- 1 DYNAMIC NODE TRAVERSAL ORDER FOR RAY TRACING
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 DYNAMIC NODE TRAVERSAL ORDER FOR RAY TRACING - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Unanswered Questions
- 1.11 Original Abstract Submitted
DYNAMIC NODE TRAVERSAL ORDER FOR RAY TRACING
Organization Name
Inventor(s)
David William John Pankratz of Markham (CA)
Konstantin I. Shkurko of Oviedo FL (US)
DYNAMIC NODE TRAVERSAL ORDER FOR RAY TRACING - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240112392 titled 'DYNAMIC NODE TRAVERSAL ORDER FOR RAY TRACING
Simplified Explanation
The patent application describes devices and methods for node traversal for ray tracing, involving casting rays in a space with geometric shapes represented by objects and traversing an accelerated hierarchy structure to efficiently determine intersections.
- The innovation involves casting rays in a space with geometric shapes represented by objects.
- Traversing an accelerated hierarchy structure to efficiently determine intersections of the rays with the objects.
- Selecting starting nodes for traversal based on intersection locations and identifiers.
- Traversing the hierarchy structure to find intersections of the rays with the objects.
Potential Applications
This technology can be applied in various fields such as computer graphics, virtual reality, augmented reality, gaming, and simulation software.
Problems Solved
1. Efficiently determining intersections of rays with complex geometric shapes. 2. Optimizing ray tracing processes for faster rendering of images.
Benefits
1. Improved performance in ray tracing applications. 2. Accurate rendering of scenes with complex geometry. 3. Enhanced realism in computer-generated images.
Potential Commercial Applications
"Optimizing Ray Tracing for Real-time Graphics Rendering"
Possible Prior Art
Prior art in ray tracing includes traditional methods of intersecting rays with geometric shapes, as well as early implementations of acceleration structures for improving efficiency in ray tracing algorithms.
Unanswered Questions
How does this technology compare to existing methods in terms of speed and accuracy?
The article does not provide a direct comparison with existing methods in terms of speed and accuracy.
What are the potential limitations or challenges in implementing this technology in real-world applications?
The article does not address potential limitations or challenges in implementing this technology in real-world applications.
Original Abstract Submitted
devices and methods for node traversal for ray tracing are provided, which comprise casting a first ray in a space comprising objects represented by geometric shapes, traversing, for the first ray, at least one first node of an accelerated hierarchy structure representing an approximate volume of a group of the geometric shapes and a second node representing a volume of one of the geometric shapes, casting a second ray in the space, selecting, for the second ray, a starting node of traversal based on locations of intersection of the first ray and the second ray and an identifier which identifies one or more nodes intersected by the first ray and traversing, for the second ray, the accelerated hierarchy structure beginning at the starting node of traversal.