20240089135.DYNAMIC AUDIO FEEDS FOR WEARABLE AUDIO DEVICES IN AUDIOVISUAL CONFERENCES simplified abstract (apple inc.)

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DYNAMIC AUDIO FEEDS FOR WEARABLE AUDIO DEVICES IN AUDIOVISUAL CONFERENCES

Organization Name

apple inc.

Inventor(s)

Daniel W. Jarvis of Sunnyvale CA (US)

DYNAMIC AUDIO FEEDS FOR WEARABLE AUDIO DEVICES IN AUDIOVISUAL CONFERENCES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240089135 titled 'DYNAMIC AUDIO FEEDS FOR WEARABLE AUDIO DEVICES IN AUDIOVISUAL CONFERENCES

Simplified Explanation

The patent application describes a method for an audiovisual conferencing system to manage audio feeds from local and remote participants based on location criteria.

  • The method involves receiving audio information from local and remote participants.
  • It determines if a local participant meets location criteria.
  • It provides aggregate audio feeds to local participants based on the location criteria.
  • The aggregate audio feeds include audio information from remote participants and may omit audio from other local participants.

Potential Applications

This technology could be applied in various audiovisual conferencing systems, virtual meetings, online classrooms, and remote collaboration tools.

Problems Solved

This technology solves the problem of managing multiple audio feeds in a group setting, ensuring that participants receive relevant audio information based on their location.

Benefits

The benefits of this technology include improved audio management, enhanced user experience, and more efficient communication in group settings.

Potential Commercial Applications

Potential commercial applications of this technology include video conferencing platforms, online education tools, virtual event platforms, and remote work collaboration software.

Possible Prior Art

One possible prior art for this technology could be audio mixing software used in live events or broadcasting to manage multiple audio sources and create a cohesive audio feed.

Unanswered Questions

How does this technology impact the overall user experience in audiovisual conferencing systems?

This technology enhances the user experience by providing a more focused and relevant audio feed to each participant based on their location, reducing distractions and improving communication clarity.

What are the potential challenges in implementing this technology in large-scale conferencing systems?

One potential challenge could be ensuring seamless integration with existing audiovisual systems and managing the complexity of routing audio feeds in real-time for a large number of participants.


Original Abstract Submitted

a method may include, at an audiovisual conferencing system receiving first audio information captured by a first audio device associated with a first local participant of a group of local participants, receiving second audio information captured by a second audio device associated with a second local participant, and receiving third audio information from a remote participant. the method may further include, in accordance with a determination that the first local participant satisfies a location criteria, providing a first aggregate audio feed to the first audio device of the first local participant that includes the third audio information from the remote participant and omits the second audio information from the second local participant, and providing a second aggregate audio feed to the second audio device of the second local participant that includes the third audio information from the remote participant and omits the first audio information from the first local participant.