20240087256.METHODS FOR DEPTH CONFLICT MITIGATION IN A THREE-DIMENSIONAL ENVIRONMENT simplified abstract (apple inc.)

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METHODS FOR DEPTH CONFLICT MITIGATION IN A THREE-DIMENSIONAL ENVIRONMENT

Organization Name

apple inc.

Inventor(s)

Benjamin Hylak of San Francisco CA (US)

William A. Sorrentino, Iii of Mill Valley CA (US)

Christopher D. Mckenzie of Burlingame CA (US)

James J. Owen of San Francisco CA (US)

Zoey C. Taylor of San Francisco CA (US)

Miquel Estany Rodriguez of San Francisco CA (US)

METHODS FOR DEPTH CONFLICT MITIGATION IN A THREE-DIMENSIONAL ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240087256 titled 'METHODS FOR DEPTH CONFLICT MITIGATION IN A THREE-DIMENSIONAL ENVIRONMENT

Simplified Explanation

The patent application describes a computer system that helps mitigate depth conflicts for virtual objects in a three-dimensional environment by adjusting visual properties or displaying the virtual object within a virtual environment.

  • The computer system changes visual properties of the virtual object to reduce depth conflicts.
  • The virtual object is displayed within a virtual environment in the three-dimensional space to avoid conflicts.
  • Visual properties of the virtual object can be adjusted based on characteristics of the depth conflict.

Potential Applications

This technology could be applied in virtual reality simulations, video games, architectural design, and medical imaging.

Problems Solved

This technology solves the problem of depth conflicts between virtual objects and physical objects in a three-dimensional environment, improving the user experience and realism of virtual environments.

Benefits

The benefits of this technology include enhanced immersion in virtual environments, improved visualization of objects, and a more realistic interaction between virtual and physical objects.

Potential Commercial Applications

Potential commercial applications include virtual reality gaming, architectural visualization software, medical imaging tools, and simulation software for training purposes.

Possible Prior Art

One possible prior art could be depth conflict mitigation techniques used in virtual reality applications or 3D modeling software.

What are the specific characteristics of depth conflicts that can be used to adjust the visual properties of the virtual object?

The specific characteristics of depth conflicts that can be used to adjust the visual properties of the virtual object include the distance between the virtual object and physical objects, the size of the virtual object, and the angle of view.

How does the computer system determine when to change the visual properties of the virtual object to mitigate depth conflicts?

The computer system determines when to change the visual properties of the virtual object to mitigate depth conflicts based on the proximity of physical objects, the level of interaction between the virtual and physical objects, and the user's perspective within the virtual environment.


Original Abstract Submitted

in some embodiments, a computer system facilitates depth conflict mitigation for a virtual object that is in contact with one or more physical objects in a three-dimensional environment by changing visual properties of one or more portions of the virtual object. in some embodiments, a computer system facilitates depth conflict mitigation for a virtual object that is in contact with one or more physical objects in a three-dimensional environment by displaying the virtual object in a virtual environment within the three-dimensional environment. in some embodiments, a computer system facilitates depth conflict mitigation for a virtual object that is in contact with one or more physical objects in a three-dimensional environment by variably changing visual properties of one or more portions of the virtual object and/or by variably displaying the virtual object in a virtual environment based on one or more characteristics of the depth conflict.