20240087233.METHOD AND SYSTEM FOR OPTIMIZING VIRTUAL BEHAVIOR OF PARTICIPANT IN METAVERSE simplified abstract (samsung electronics co., ltd.)

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METHOD AND SYSTEM FOR OPTIMIZING VIRTUAL BEHAVIOR OF PARTICIPANT IN METAVERSE

Organization Name

samsung electronics co., ltd.

Inventor(s)

Ranjan Kumar Samal of Bengaluru (IN)

Vivek Paul Joseph of Bengaluru (IN)

Rajin Babu of Bengaluru (IN)

Abhishek Pandey of Bengaluru (IN)

Nagaraj Adiga of Bengaluru (IN)

Somesh Nanda of Bengaluru (IN)

METHOD AND SYSTEM FOR OPTIMIZING VIRTUAL BEHAVIOR OF PARTICIPANT IN METAVERSE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240087233 titled 'METHOD AND SYSTEM FOR OPTIMIZING VIRTUAL BEHAVIOR OF PARTICIPANT IN METAVERSE

Simplified Explanation

The patent application describes an electronic device that simulates the behavior of a participant in a virtual world, based on their real-world actions and the context of the metaverse.

  • The electronic device creates a virtual representation (avatar) of the participant in the metaverse.
  • It analyzes the participant's behavior in the real world while interacting in the metaverse.
  • The device then generates virtual behavior for the avatar based on this analysis.
  • The context of the metaverse, including other participants, is taken into account when determining the behavior of the avatar.

Potential Applications

This technology could be used in virtual reality gaming, social networking platforms, virtual meetings, and online events.

Problems Solved

This innovation solves the problem of creating more realistic and engaging virtual experiences by mirroring real-world behavior in the metaverse.

Benefits

The benefits of this technology include enhanced immersion, personalized interactions, and a more authentic representation of the participant in the virtual world.

Potential Commercial Applications

Potential commercial applications include virtual reality gaming, virtual events, virtual classrooms, and virtual training simulations.

Possible Prior Art

One possible prior art for this technology could be the use of motion capture technology in virtual reality applications to mimic real-world movements and behaviors.

Unanswered Questions

How does the electronic device determine the context of the metaverse?

The abstract does not provide details on how the electronic device identifies and interprets the context of the metaverse to generate virtual behavior for the participant's avatar.

What type of real-world behaviors are considered when generating virtual behavior for the avatar?

The abstract does not specify the specific real-world actions or behaviors that are taken into account when determining the virtual behavior of the participant's avatar in the metaverse.


Original Abstract Submitted

an electronic device presents a virtual behavior of a participant in a metaverse. the electronic device determines a context of the metaverse including the people meeting with the participant. the electronic device determines a real-world behavior of the participant while immersed in the metaverse. the electronic device generates virtual behavior of the participant based on the context of the metaverse and the real-world behavior of the participant while immersed in the metaverse. the electronic device renders an avatar of the participant having the virtual behavior of the participant.