20240087221.METHOD AND APPARATUS FOR DETERMINING PERSONA OF AVATAR OBJECT IN VIRTUAL SPACE simplified abstract (samsung electronics co., ltd.)

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METHOD AND APPARATUS FOR DETERMINING PERSONA OF AVATAR OBJECT IN VIRTUAL SPACE

Organization Name

samsung electronics co., ltd.

Inventor(s)

Woojung Han of Suwon-si (KR)

Gajin Song of Suwon-si (KR)

Hoseon Shin of Suwon-si (KR)

Dongchoon Hwang of Suwon-si (KR)

Kyungtae Kim of Suwon-si (KR)

Kanghee Lee of Suwon-si (KR)

METHOD AND APPARATUS FOR DETERMINING PERSONA OF AVATAR OBJECT IN VIRTUAL SPACE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240087221 titled 'METHOD AND APPARATUS FOR DETERMINING PERSONA OF AVATAR OBJECT IN VIRTUAL SPACE

Simplified Explanation

The abstract describes a patent application for an electronic device that creates and applies different personas to an avatar object in a virtual space based on information related to a target user.

  • The device includes a display module, memory, and processor.
  • The processor creates a preliminary persona based on the history of the target user.
  • A first persona is created from the preliminary persona based on information related to the time and space of the target user.
  • The first persona is applied to an avatar object in a virtual space corresponding to the target user.
  • When an event related to the target user occurs, a second persona is created from the first persona based on the event occurrence.
  • The second persona is applied to the avatar object instead of the first persona.

Potential Applications

This technology could be applied in virtual reality gaming, social networking platforms, and personalized advertising.

Problems Solved

This technology solves the problem of creating more personalized and dynamic avatars in virtual spaces based on real-time events and user information.

Benefits

The benefits of this technology include enhanced user engagement, more immersive virtual experiences, and targeted content delivery.

Potential Commercial Applications

Potential commercial applications of this technology include virtual reality gaming platforms, social media networks, and marketing companies looking to personalize their advertising strategies.

Possible Prior Art

One possible prior art could be the use of personalized avatars in virtual reality environments, but the dynamic creation and application of personas based on real-time events may be a novel aspect of this technology.

Unanswered Questions

How does this technology impact user privacy in virtual spaces?

The article does not address the potential privacy concerns that may arise from the collection and use of personal information to create and apply personas to avatar objects.

What are the limitations of this technology in terms of scalability and real-time processing?

The article does not discuss the scalability of the technology or the processing power required to create and apply personas in real-time, which could be important considerations for practical implementation.


Original Abstract Submitted

an example electronic device may include a display module, a memory configured to store computer-executable instructions, and a processor configured to execute the instructions by accessing the memory. the processor may be configured to create a preliminary persona based on first information related to history of a target user, create a first persona from the preliminary persona based on second information related to a time and a space of the target user, apply the first persona to an avatar object in a virtual space and corresponding to the target user, and, when an occurrence of an event related to the target user is detected, create a second persona from the first persona based on the event occurrence and apply the second persona, instead of the first persona, to the avatar object.