20240085987.Environmentally Aware Gestures simplified abstract (apple inc.)

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Environmentally Aware Gestures

Organization Name

apple inc.

Inventor(s)

Dan Feng of Sunnyvale CA (US)

Anna Weinstein of Greenwood Village CO (US)

Environmentally Aware Gestures - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240085987 titled 'Environmentally Aware Gestures

Simplified Explanation

The abstract describes a method for presenting a scene where a virtual character interacts with a physical environment by performing gestures based on the location of objects in the environment.

  • Display a virtual character in a physical environment on a device with a display, processors, and memory.
  • Associate the virtual character with a character location in a three-dimensional coordinate system.
  • Determine object locations in the coordinate system for objects in the physical environment.
  • Display the virtual character performing gestures based on the object locations.

Potential Applications

This technology could be applied in various fields such as gaming, virtual reality experiences, training simulations, and interactive storytelling.

Problems Solved

This technology allows for more immersive and interactive experiences by enabling virtual characters to interact with physical environments in a realistic manner.

Benefits

- Enhanced user engagement and immersion - Realistic interactions between virtual characters and physical objects - Potential for innovative storytelling and gaming experiences

Potential Commercial Applications

"Interactive Virtual Character Technology for Enhanced User Experiences"

Possible Prior Art

There may be prior art related to virtual characters interacting with physical environments in gaming and virtual reality applications.

Unanswered Questions

How does this technology impact user engagement in comparison to traditional methods?

This technology could potentially increase user engagement by providing more realistic and interactive experiences, but further research and user studies would be needed to confirm this.

What are the limitations of this technology in terms of scalability and complexity of scenes?

It is important to understand how this technology performs in complex and large-scale scenes, as well as the computational resources required for such scenarios. Further testing and optimization may be necessary to address these limitations.


Original Abstract Submitted

in one implementation, a method of presenting a scene is performed at a device including a display, one or more processors, and non-transitory memory. the method includes displaying, on the display, a virtual character in association with a physical environment at a character location in a three-dimensional coordinate system of the physical environment. the method includes determining, for an object, an object location in the three-dimensional coordinate system of the physical environment. the method includes displaying, on the display, the virtual character at the character location performing a gesture based on the object location.