20240056758. Systems and Methods for Rendering Spatial Audio Using Spatialization Shaders simplified abstract (SYNG, Inc.)

From WikiPatents
Jump to navigation Jump to search

Systems and Methods for Rendering Spatial Audio Using Spatialization Shaders

Organization Name

SYNG, Inc.

Inventor(s)

Matthias Kronlachner of Venice CA (US)

Systems and Methods for Rendering Spatial Audio Using Spatialization Shaders - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240056758 titled 'Systems and Methods for Rendering Spatial Audio Using Spatialization Shaders

Simplified Explanation

The abstract describes a spatial audio rendering system that uses spatialization shaders to render audio stems through a plurality of loudspeakers. The system includes a processor, memory, and a spatial audio rendering application that directs the processor to obtain audio stems, position and rotation information for each loudspeaker, and relative locations for each audio stem. The system then calculates tuning parameters for each loudspeaker, provides the parameters and position/rotation information to a spatialization shader, generates a driver feed for each loudspeaker, and renders each audio stem at their respective locations using the loudspeakers.

  • The system includes a spatial audio rendering application that directs the processor to obtain audio stems, position and rotation information for each loudspeaker, and relative locations for each audio stem.
  • The system calculates tuning parameters for each loudspeaker based on the obtained information.
  • The system provides the tuning parameters, position/rotation information, and audio stems to a spatialization shader.
  • The spatialization shader generates a driver feed for each loudspeaker based on the provided information.
  • The system renders each audio stem at their respective locations using the loudspeakers.

Potential applications of this technology:

  • Immersive audio experiences in virtual reality (VR) and augmented reality (AR) environments.
  • Enhanced audio quality and spatialization in home theater systems.
  • Improved audio localization and immersion in gaming and simulation applications.
  • Enhanced audio experiences in live performances and concerts.

Problems solved by this technology:

  • Accurate and realistic spatial audio rendering by utilizing the position and rotation information of loudspeakers.
  • Efficient calculation of tuning parameters for each loudspeaker to optimize audio rendering.
  • Seamless integration of spatialization shaders with the spatial audio rendering system.

Benefits of this technology:

  • Enhanced immersion and realism in audio experiences.
  • Improved audio localization and spatialization for a more immersive and engaging experience.
  • Efficient and optimized audio rendering for different loudspeaker configurations.
  • Seamless integration with existing spatial audio rendering systems.


Original Abstract Submitted

systems and methods spatial audio rendering using spatialization shaders in accordance with embodiments of the invention are illustrated. one embodiment includes a spatial audio system, including a plurality of loudspeakers, where each loudspeaker includes at least one driver, a processor, and a memory containing a spatial audio rendering application, where the spatial audio rendering application directs the processor to obtain a plurality of audio stems, obtain a position and a rotation of each loudspeaker in the plurality of loudspeakers, obtain a relative location for each audio stem to be rendered, calculate a plurality of tuning parameters for each loudspeaker in the plurality of loudspeakers, provide the plurality of tuning parameters, the position and rotation of each loudspeaker to a spatialization shader, generate a driver feed for each driver in the plurality of loudspeakers using the spatialization shader, and render each audio stem at their respective location using the loudspeakers.