20240054740. AUGMENTED REALITY DEVICE AND ELECTRONIC DEVICE INTERACTING WITH AUGMENTED REALITY DEVICE simplified abstract (SAMSUNG ELECTRONICS CO., LTD.)

From WikiPatents
Jump to navigation Jump to search

AUGMENTED REALITY DEVICE AND ELECTRONIC DEVICE INTERACTING WITH AUGMENTED REALITY DEVICE

Organization Name

SAMSUNG ELECTRONICS CO., LTD.

Inventor(s)

Jinman Kim of Suwon-si (KR)

AUGMENTED REALITY DEVICE AND ELECTRONIC DEVICE INTERACTING WITH AUGMENTED REALITY DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240054740 titled 'AUGMENTED REALITY DEVICE AND ELECTRONIC DEVICE INTERACTING WITH AUGMENTED REALITY DEVICE

Simplified Explanation

The abstract of this patent application describes an augmented reality device that includes a camera, a communication circuit, a display, and a processor. The processor is configured to acquire an image of a pattern of light emitted from an electronic device through the camera, receive information on the pattern from the electronic device through the communication circuit, identify the tilt and position of a display area of the electronic device based on the image and information on the pattern, and display a virtual object on the display based on the tilt and position of the display area.

  • The patent application describes an augmented reality device that can capture and analyze the pattern of light emitted from an electronic device.
  • The device can receive information on the pattern from the electronic device through a communication circuit.
  • Using the acquired image and information on the pattern, the device can identify the tilt and position of the display area of the electronic device.
  • Based on the identified tilt and position, the device can display virtual objects on the electronic device's display.

Potential applications of this technology:

  • Gaming: The augmented reality device can be used to overlay virtual objects onto the display of a gaming console or mobile device, enhancing the gaming experience.
  • Navigation: The device can display virtual directions or points of interest on the display of a mobile device, providing augmented reality navigation assistance.
  • Education: Augmented reality can be used in educational settings to provide interactive and immersive learning experiences, with virtual objects displayed on the device's display.

Problems solved by this technology:

  • Accurate positioning: The device can accurately identify the tilt and position of the display area of the electronic device, allowing for precise placement of virtual objects.
  • Seamless integration: By capturing the pattern of light emitted from the electronic device, the device can seamlessly integrate virtual objects with the real-world environment displayed on the device's screen.

Benefits of this technology:

  • Enhanced user experience: The augmented reality device can provide a more immersive and interactive user experience by overlaying virtual objects onto the real-world environment.
  • Improved accuracy: The device's ability to accurately identify the tilt and position of the display area ensures that virtual objects are displayed precisely where intended.
  • Versatility: The technology can be applied to various devices, such as gaming consoles, mobile devices, and smart glasses, expanding its potential applications.


Original Abstract Submitted

according to various embodiments, an augmented reality device may comprise: at least one camera, a communication circuit, a display, and at least one processor, wherein the at least one processor is configured to: acquire, through the at least one camera, a first image including a pattern of light emitted from an electronic device; receive information on the pattern from the electronic device through the communication circuit; identify at least one of the tilt and position of a display area of the electronic device based on the first image and information on the pattern; and display a virtual object on the display based on at least one of the tilt and position of the display area of the electronic device.