20240054734. METHOD AND DEVICE FOR PRESENTING AN AUDIO AND SYNTHESIZED REALITY EXPERIENCE simplified abstract (Apple Inc.)

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METHOD AND DEVICE FOR PRESENTING AN AUDIO AND SYNTHESIZED REALITY EXPERIENCE

Organization Name

Apple Inc.

Inventor(s)

Ian M. Richter of Los Angeles CA (US)

METHOD AND DEVICE FOR PRESENTING AN AUDIO AND SYNTHESIZED REALITY EXPERIENCE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240054734 titled 'METHOD AND DEVICE FOR PRESENTING AN AUDIO AND SYNTHESIZED REALITY EXPERIENCE

Simplified Explanation

The abstract of this patent application describes various methods of presenting an audio/sr (spatial reality) experience. In one embodiment, when certain criteria are met, an sr content event is displayed in association with the environment while playing an audio file. In another embodiment, sr content is obtained and displayed based on an audio file and a 3D point cloud of the environment. In yet another embodiment, sr content is obtained and displayed based on spoken words of a real sound of the environment.

  • Methods of presenting an audio/sr experience are disclosed in the patent application.
  • In one embodiment, an sr content event is displayed in association with the environment when specific criteria are met while playing an audio file.
  • Another embodiment involves obtaining and displaying sr content based on an audio file and a 3D point cloud of the environment.
  • Yet another embodiment involves obtaining and displaying sr content based on spoken words of a real sound of the environment.

Potential Applications:

  • Immersive audio experiences in virtual reality or augmented reality environments.
  • Interactive audiovisual presentations in museums or exhibitions.
  • Gaming and entertainment applications that enhance the audio experience by integrating it with the environment.

Problems Solved:

  • Enhancing the audio experience by synchronizing it with the environment.
  • Providing a more immersive and realistic audio/sr experience.
  • Enabling interactive and dynamic audiovisual content based on specific criteria.

Benefits:

  • Improved user engagement and immersion in audio/sr experiences.
  • Enhanced audiovisual storytelling and presentation capabilities.
  • Increased realism and interactivity in gaming and entertainment applications.


Original Abstract Submitted

in various implementations, methods of presenting an audio/sr experience are disclosed. in one embodiment, while playing an audio file in an environment, in response to determining that the respective temporal criterion and the respective environmental criterion of an sr content event is met, the sr content event is displayed in association with the environment. in one embodiment, sr content is obtained and displayed in association with an environment based on an audio file and a 3d point cloud of the environment. in one embodiment, sr content is obtained and displayed in association with an environment based on spoken words of a real sound of the environment.