20240054718. VIRTUAL REALITY ENVIRONMENT BASED MANIPULATION OF MULTI-LAYERED MULTI-VIEW INTERACTIVE DIGITAL MEDIA REPRESENTATIONS simplified abstract (Fyusion, Inc.)

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VIRTUAL REALITY ENVIRONMENT BASED MANIPULATION OF MULTI-LAYERED MULTI-VIEW INTERACTIVE DIGITAL MEDIA REPRESENTATIONS

Organization Name

Fyusion, Inc.

Inventor(s)

Stefan Johannes Josef Holzer of San Mateo CA (US)

Stephen David Miller of San Francisco CA (US)

Radu Bogdan Rusu of San Francisco CA (US)

Alexander Jay Bruen Trevor of San Francisco CA (US)

Krunal Ketan Chande of San Francisco CA (US)

VIRTUAL REALITY ENVIRONMENT BASED MANIPULATION OF MULTI-LAYERED MULTI-VIEW INTERACTIVE DIGITAL MEDIA REPRESENTATIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240054718 titled 'VIRTUAL REALITY ENVIRONMENT BASED MANIPULATION OF MULTI-LAYERED MULTI-VIEW INTERACTIVE DIGITAL MEDIA REPRESENTATIONS

Simplified Explanation

The present disclosure relates to systems and methods for generating multi-view interactive digital media representations in a virtual reality environment. In particular embodiments, a plurality of images is fused into a first content model and a first context model, both of which include multi-view interactive digital media representations of objects. A virtual reality environment is then generated using the first content model and the first context model, which includes a first layer and a second layer. Users can navigate through and within the virtual reality environment to switch between multiple viewpoints of the content model via corresponding physical movements. The first layer includes the first content model, and the second layer includes a second content model. Selection of the first layer provides access to the second layer with the second content model.

  • The patent application describes a system and method for creating interactive digital media representations in a virtual reality environment.
  • Multiple images are combined to create a content model and a context model.
  • The virtual reality environment consists of multiple layers, allowing users to switch between different viewpoints of the content model.
  • Users can navigate through the virtual reality environment using physical movements.
  • The first layer contains the initial content model, while the second layer contains a different content model.
  • Selecting the first layer provides access to the second layer and its content model.

Potential Applications

  • Virtual reality gaming and entertainment experiences.
  • Virtual tours and exploration of real-world locations.
  • Training simulations for various industries, such as aviation or medical fields.
  • Collaborative virtual environments for remote meetings and conferences.
  • Educational tools for interactive learning experiences.

Problems Solved

  • Limited interactivity and immersion in traditional digital media representations.
  • Difficulty in providing multiple viewpoints and perspectives in a virtual reality environment.
  • Lack of seamless navigation and switching between different content models.
  • Inability to access and explore different layers of content within a virtual reality environment.

Benefits

  • Enhanced user engagement and immersion in interactive digital media representations.
  • Improved ability to explore and interact with virtual reality environments.
  • Seamless navigation and switching between different viewpoints and content models.
  • Access to multiple layers of content, providing a richer and more dynamic virtual reality experience.


Original Abstract Submitted

various embodiments of the present disclosure relate generally to systems and methods for generating multi-view interactive digital media representations in a virtual reality environment. according to particular embodiments, a plurality of images is fused into a first content model and a first context model, both of which include multi-view interactive digital media representations of objects. next, a virtual reality environment is generated using the first content model and the first context model. the virtual reality environment includes a first layer and a second layer. the user can navigate through and within the virtual reality environment to switch between multiple viewpoints of the content model via corresponding physical movements. the first layer includes the first content model and the second layer includes a second content model and wherein selection of the first layer provides access to the second layer with the second content model.